As I understand it, a strong tile will do 2x damage, a neutral tile will do 1x damage, and a weak tile will do 1/2x damage (enemy defense being equal). For example
Blue tile against red enemy (strong): 2x damage
Blue tile against blue enemy (neutral): 1x damage
Blue tile against green enemy (weak): 1/2x damage
Does the same logic apply to special skills as well? For example Sonya’s Piercing Strike:
From what I’ve seen in the game so far - no, the skills aren’t affected by it. I might be wrong, in which case please correct me for I have been an moron.
Thanks for the clarification. I have a related question though. Are special skills affected by armor debuff?
E.g. if I first lower an enemie’s defense against dark using Guardian Panther’s (or Grimm’s) special skill, will a subsequent hit by Tiburtus’ special skill cause more damage?
To my knowledge, they absolutely are. First lower the armor, then punch face with whatever tools you’ve at hand. It will, however, not apply to DoT (damage over time) damage on heroes such as Kelile, Colen, Marjana, Sartana. And it will not affect the damage of Lady Locke’s skill.
Yeah, that matches my experience (even though I don’t have the hard numbers). Enemies seem to melt if I do a double hit with Panther and Tiburtus. And it seems to leave them with lowered armor against any element (Tiburtus) plus lowered armor against Dark (Panther). Which is pretty nice for titans I guess ;).
What I stated was that the double damage that colors do against some colors and half against others does not affect specials, only tile damage. So if you use Lianna who is green and hit Boldtusk or Sonya, who have both almost same defense, they will both get hit by the same damage. It is not Like Sonya gets 4 times the damage boldtusk gets, like would be the case with tiles.
But attack and defense modifiers do affect specials. Also the modifiers that increase or lower defense against a specific color do affect specials. I never denied that.
Just an input on damage buffs: the damage, e.g. Boldtusks 48% damage does add lots of damage to tile damage but not as much to specials. I don’t know the exact math behind it but I find that liannas damage increases something like 512% (liannas standard special) + 48% = 560% damlage and not the 758% damage that is implied by the base damage getting a 48% boost. The end result is something close to 10% extra damage instead of 48%.