I have Rana, Jabbar, Hisan and Arman, so i can fit in one of these. All of the sand heroes give the next 2 turns -100 (50 and 75 also possible) health cure. (this has made me loose some big flasks… huh? what the f… no healing? Another flask… etc.
My question: This anti healing: is it useful to have a hero added to team when opponent has 2 or more healers? It can’t be dispelled, so it must make live easier?
I myself like to add Rana, Jabbar or Hisan (probably strongest 3star now?) to a raid team and for events against a healing level. What are your thoughts about the sand heroes for this reason?
So first fire the sand heroe and next to turns fire your other heroes which can’t be healed by the healers? Maybe 2 sand heroes that fire in 2 turns after each other companied with some big hitters?
Please your thoughts