After reading innumerable threads about power levels of new heroes, OP things, power creep, et cetera, I’ve decided to take it upon myself to standardize measurement of power and impact a hero has, which would make more sense than the current number SGG puts on each hero that’s just their stats with some arithmetic hoohaa thrown in. Typical standard woes apply.
I present to you: 1 Quintus (1 Qt).
Our beloved Quintus does exactly one thing: 270% damage to everyone on a modest slow timer. He is the epitome of a unit reference.
So how do we convert everyone to Quintuses? Here’s the rundown on math.
- We start with exactly 1 Quintus. It’s what he would’ve wanted.
- Attack stat. Take the hero’s attack, divide by Quintus’s impressive 757 base, raise it to the power of 1.3 for good measure, and multiply that by our initial 1 (or just take it as-is if you hate Quintus’s guts).
- Health and defense stat. Where we’re going, we don’t need health or defense. If you’re getting hit in modern day E&P, no base health or defense is going to save you. Just take whatever you got in the step above.
- Special damage. Take the percentage and divide by Quintus’s awe-inspiring 270%. Hits three? Divide by 5/3. Hits one? Divide by 5. It’s only fair. Multiply by whatever you got in the step above.
- Special buffs/debuffs. Meh. I guess, we can add 0.01 of a Quintus (centiquintus?) for every 10% of what it does and 0.1 Qt for every 1 turn of what it does.
- Adding or removing mana. +0.1 of a Quintus for every total 10% of mana added/removed. 20% to all 5? That’s a Quintus.
- Special speed. For every step the hero is faster than slow, multiply the whole thing by 1.4, just trust me on this one.
- Passives. Passives can’t hurt you, they don’t exist.
- Family bo- okay, I’ll stop right there. Too many variables spoils the math.
Now, let’s see this glorious Frankenmath in action:
A. Quintus. 1 Quintus = 1 Quintus.
B. Costumed Quintus. Believe it or not, 1 Quintus. Can’t fool me.
C. Costumed Guardian Panther. Oh boy, here we go.
(804/757)^1.3 = 1.08 Qt
280%/270% = 1.04, 1.08 x 1.04 = 1.123 Qt
64% dark def down = 0.064 Qt, 3 turns of def down = 0.3 Qt, 3 turns of buff immunity = 0.3 Qt. 1.123 + 0.064 + 0.3 + 0.3 = 1.787 Qt
Two steps faster speed: 1.787 x 1.4 x 1.4 = …
3.5 Qt
We’re reaching into megaquintus territory here, folks.
D. Ludwig. What an oddball, this. Doesn’t do damage. Surely he can’t be better than Quintus.
Attack/damage total: 0 Qt.
- He gives HOW MUCH MANA???
300% x 2 / 10% = 6 Qt
6 turns of taunt = 0.6 Qt, 84% special defense = 0.084 Qt, 6 turns of that = 0.6 Qt
0 + 6 + 0.6 + 0.084 + 0.6 = …
7.284 Qt
It’s OVER NINE THOUSAAAAAND!
So there you have it, a totally universal scientific scale to measure literally every hero in the game. Please, leave your thoughts below.