Can her reflect special help to keep other green hero alive against a hard hitting titan? While reflect the damage back to the titan?
I’m going to come out and say that I am a new beta tester that was part of the batch that tested out Inari and Mitsuko. First of all I just want to point out that SG only reviews our feedback and they make their own decisions regarding the hero. Personally I feel as beta testers we should be checking for bugs and helping to modify heroes so that are unique and viable meaning they are good but not too overly “game-changing” it is NOT fun when the game power creep just keeps going where each new hero is stronger than all the previous heroes.
Inari - With her previous incarnation of 66% dodge, 4 turns, and 35% fox minion attack it was crazy insanely overpowered. There was really no counter play to her since she dodges EVERYTHING. Damage, debuffs, dispells, DoTs, etc etc. I ran an experiment where I brought 4 dispellers, Sonya, Caedmon, Melendor, and Sabina to try to dispel her special and the only result I got was an ARMY of fox minions. Those things may be cute but at 35% previously of Inari’s high attack stat they viciously took down my heroes. I remember a lot of us were either asking for a dodge chance reduction or for her special to lasts 3 turns. EDIT: My mistake the changes were first lowering the special to 3 turns and nerfing minions then the next time they lowered dodge to 56%. Personally I feel she is still quite useful at 56% since you now are able to “roll the dice” without it always resulting in you losing or just wait her out. I was still quite satisfied with Inari and always took her on raids since her special was just that good if you timed it right. Overall I think she is still an A hero or high B hero.
Mitsuko - Mitsuko is a unique hero since she is a tanky red that can mana reduce as well as put up an Ice reflection shield. She was useful sometimes and is quite decent. Her ice reflect is pretty funny when Alasie or Magni kill themselves on it. Overall I did not like her as much as the other heroes so for me she is around a B rating.
Thank you for your insight
That actually makes me happy to read, because I was really looking forward to Inari, but after reading her card I wasn’t so sure. I still wanted her badly though (mostly because I’m really lacking holy options), and still do. It’s awesome to hear that she will still be useful! It just seemed like you weren’t getting all that much with her, at least not at first glance. Glad that isn’t the case
As for Mitsuko, that surprises me a little. I mean, I didn’t expect her to be as good as Guin, but after seeing her stats and special- I assumed she would be the best option for tank for those without Guin. On paper, she sounds like an amazing tank, but then again- I haven’t seen her in action quite yet.
Now, because of your input, you’ve made me want to try a little harder to get Inari (& maybe even Mitsuko). Especially before the odds drop down to the depressing .2%
For Mitsuko it’s kind of hard for me to rate her overall “tank” role because in beta for me to fight a Mitsuko tank they would first have to set her as the center position on their raid defense team and there is just so many different heroes to test in so many combinations with the limited time that we had I personally did not see her a lot in the tank role so I can not really give any input there.
Kasshrek’s protection from red, and Perseus’s protection from green also have this problem.
Guinevere only avoids it because Purple and Yellow are weird.
Since titans are your best chance of 3*/ 4* ascension items, this quirk of game design has always annoyed me.
The heroes mentioned are not designed to fight titans but rather raids.
I agree with one thing you said, but disagree with a few others.
- Yes the fact that her special can potentially do nothing at all is a flaw. Her doing some damage along with the dodge (say 115%) or even some small amount of heal would have made her better.
- the 56% dodge chance though is a bit besides the point when she is on defense. If she casts, you will learn the hard way that the best course of action is to hold your specials until after her’s expires. And anything that forces my attackers to stop their specials for 3 full turns is invaluable. 3 turns does not feel like a lot when you are on offense. But on defense its an eternity (remember Hel’s effect also lasts 3 turns if you are trying to gauge how long that feels). If you dont hold your specials, you are hitting into something that has a higher chance of you failing then succeeding. And not only do you risk wasting all your mana, you also have to deal with fox minions just making things so much worse. You will only go for it with your specials if you are rofl stomping the defense anyway, or if you are in a desperate situation.
- Yes there are other heroes that can shut down an attacker, but there is literally no other hero that can do it as universally as Inari can. Hel leaves 2 heroes and heroes that are already charged, Guin will hit you for 1 turn only, blind can be cleansed with no risk, Mitsoku is even less effective then Guin such that its onlu 1 turn and leaves 2 heroes. Inari will shut down all your heroes, even dispellers.
- My issue with her on defense isnt her dodge percentage, its her chances of surviving. Her armor and health are not as high as i would like for a flanking hero, and also make her not a good choice for a tank.
- On offense, Inari isnt meant to be a counter to the Zelines or GMs. Her utility is that she can counter ALL heroes. There is no reason you cannot use BT AND Inari, or Rigard AND Inari. Dodging Liana, Alasie, Joon, Hel is always a plus, and her tile damage makes color stacking with her lethal.
I choice mitsuko
after I read, the theory was true and I also imagined it. maybe I can only fight inari with hel or proteus.
interesting is really interesting, if I meet inari later in the raid
Furthermore to the 56% chance to miss making you hold back specials for 3 turns… what if you can’t hold back specials 3 turns because your mana is about to be cut? Perhaps by mitsuko.
Yup, its why a Mitsoku tank with Inari flanked is so annoying. And why im so sad that Guin and Inari are both yellow.
If you run three reds on defense to bait a blue stack I promise that you will be punished for it. Remember that every red you run allows them to run an extra blue at no downside, and their attack stat is doubled against your team. Since the blue reflect does not influence tiles, your reds will be essentially vaporized by any blue match, and once you’re down a hero or two right away it’s going to get continuously worse. Remember that the reason snipers are so favored is that eliminating an enemy hero from the board quickly removes their damage potential, allows for more ghosting and mana gen which will snowball into more eliminations. You’re effectively turning every blue tile match into a snipe, they don’t need to use a blue special right away to take you out
…edited to demove a redundant question
As a thought experiment, would Hel still be elite if her ability did no damage? I fully understand that her damage is not the reason that she is elite, but take that away and her effectiveness drops dramatically, from great to good.
I’d say removing her damage is definitely a downside. Proteus has the same effect of 3 turn mana delay but he does damage over time instead of hit, and that’s already a drawback. No damage at all? No thanks.
I got Inari today. Looks like she is useless in most cases… Maybe titans…
If 3 reds seems too much (and i can agree with you) you just need to put 2 instead.
Just to make appealing stacking blues instead of other colors against her.
Don’t trust merely read the card information.
Every time i color stack blues against her in beta and the board was not kind enough to make me kill her before she goes off i had a hard time, similar of the situation you have with Guinevre.
So i notice that if i switch color stacking (red instead of blue for example) it was much easier to win.
Thats why i say people with Mitsuko must allure attackers on heavy using blues.
I currently don’t have either Inari or Mitsuko but that might change before the weekend is over.
Inari: tl;dr Offensive raid specialist with titan hitter possibilities as she has the highest attack strength of any yellow hero released so far. Possibly a game changing hero in that people may start considering tile damage strategies in forming teams.
She has significantly above average attack, below average defense and health.
Because of those defense and health stats, she will not be as difficult to kill with tiles at the start of a raid as Guinevere is. But due to her SS I expect people will try to work her in as a flank at most.
Her SS is short lived (3 turns), deals no damage, doesn’t heal, and has a questionable chance at success. The payoff could be very good if the defenders all have AoE abilities. Less so if the defenders tend to buff themselves and not do anything targeted to the attackers.
SG seems to be creating heroes who focus on tile damage and strategies built around tile damage as opposed to direct damage through SS. Most notably Tarlak, Aegir and Ameonna are prime examples of this. I’d put Inari as yet another hero who’s existence encourages players to consider tile damage strategies. It’s just that this is now true even if you don’t have Inari.
I have to compare her to Kadilen, but the design of Inari shows that more thought was put into the effort. The only sure fire way of getting around Inari’s ability is to use no heroes that target the enemy. This is similar to strategies to tackle the Dense Fog levels of Season 2. If players have a deep enough bench to buff their heroes and and color stack appropriately, they have nothing to fear from Inari. Of course relying on tile damage to kill the enemy has a whole lot of drawbacks of its own.
Strategies to include Inari on offensive raid team are interesting because yellow has no attack buffers that can be trusted. Yes I fed my Wu Kong to Tarlak and you should too. I think Inari would work best in a 2-2-1 formation but not as the oddball color. Normally that oddball should be a healer and/or buff / debuff specialist. Inari’s lack of healing makes her a less than ideal choice for this position because you would still need a healer somewhere in your team. But, her high attack strength makes her ideal for color stacking so pairing her with a healer who has a strong attack (i.e. Delilah or even Vivica) works well. An attack buffer like Tarlak, Zim, BT or even Khiona would also be good for that oddball color slot.
Inari on a titan team is pretty straightforward and she would replace whoever your current tile damage king/queen is. Inari’s SS might protect the team from the titan’s SS but at a 56% chance of dodging it’s not what one would call a plan.
Mitsuko: tl;dr Red tank that can’t replace Gravemaker but could almost replace Ares on defense. On offense, she’s a niche hitter that hits below average and can be very useful against blue AoE hitters. She’s another hero that encourages players to think of tile damage strategies.
BTW, the third bullet point of her SS is worded ambiguously.
“All allies reflect all status effects and 115% damage from Ice Special Skills back to the attacker for 4 turns.”
If a nitpicky grammarian parses everything before the word “and” as one effect and everything to the right as another effect you get something much more interesting that what was intended.
Below average attack, above average defense and health. This is generally the traits of a tank and her defense & healh stats are comparable to Ares.
Refelect blue SS. Blue is the strong color vs. red therefore Mitsuko is designed to be a defensive hero. Offensive oriented heroes deal extra damage vs. their elemental weak enemy. The nature of this buff is unique in that it reflects only SS. Mitsuko appears as a boss on several Province 12 levels and I tried dispelling her SS w/ Sonya but that got reflected back.
The design of Mitsuko deviates from the best of tanks in that she does not heal. That puts her at a disadvantage compared to all other tanks. All of the best ones heal in one form or another with the exception of Gravemaker. He’s the hitter that proves the point of the best defense being a good offense. Anyway, Mitsuko doesn’t hit hard enough to defend the way Gravemaker does. Without healing, she won’t last as long as any tank that does heal.
Her mana steal is annoying but it sometimes misses the mark and that somehow makes her less scary than Guin or even a Li Xiu.
The big gaping hole in Mitsuko’s defense is tile damage. Her ability only reflects SS and if you color stack blue heroes against her, she isn’t that painful to take down when she’s the tank.
If she’s a flank or wing, there’s a fairly good chance that you can take her down before her SS goes off. Or you could take her down using something other than blue SS. When she’s not the tank, you could simply color stack to take down the tank and opposite flank and not pack any blues. This works around her SS so well, one hopes that players realize how bad she is outside of the tank position.
Outside of raid defense, her SS is pretty decent and is likely to pack about as much of a punch as Scarlett. The mana steal is less useful on offense since the enemy starts recharging with the next set of tiles sent their way. The blue SS reflection however could be really useful against a blue AoE hitter like Grimm, Athena or Isarnia.
I’ll be giving her the nod over Zim and Ares and running a three red defense team with her in the middle. Bring it on
do not stack reds in defense, you’ll make it much easier for anyone attacking. Mitsuko can be easily dispelled and then you’re vulnerable…