Inari and Mitsuko - Anchor’s thoughts

Just like drake, I think Inari special is good against those AOE Attackers like zeline etc. But her average mana really hurts her. Against single target attacker it’s a toss of the coin, not really that good.

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She surely is meant for raids, when Drake can do his job almost everywhere. So yes, i agree.

But it’s possible that Inari special can really becoming a nightmare with the arrival of job classes.

Can’t really say for sure right now, but it’s to take in consideration.

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After a second look at mitsuko, I think some make use her as tank. She has tank stat and makes stacking blue difficult against her. At least her Low damage will not scare attacker off.

Oh and one more thing, can inari skill be dispelled?

Yes. But only if the special isn’t dodged. :wink:

That’s the interesting thing I found out when playing with her in Beta… So let’s Inari’s special is applied and Caedmon attacks one of your heroes. Now all of your 5 heroes have 56% chance to dodge the dispell that comes with Caemon’s special attack. If dodged, you get a minion, even though the “real damage” of Caedmon’s special was just dealt to a single hero. Same account for Alasie’s secondary special and numerous other secondary special skills.


How about when Wilbur cast?

The same should apply, if I remember correctly. :slight_smile:

So if 3 dodged, the other 2 will still be under spirit link?

Should be… I’m not 100% sure how it works with spirit link though since spirit link is considered a buff, not a nerf.


How about Mel or Sabina special? Those are not attacks. So should not be able to dodge right?

Don’t quote me on it but I believe you’ll still be able to dodge their special. The description says “to dodge Special Skills” so it does not necessarily have to be a damage dealing attack.


Mitsuko’s ability essentially breaks down to bad Guin minus the heals to help her sustain. She will be an okay tank on the basis of her stat line and the fact that mana hate is always a good thing, but what makes a great tank is either a special that goes off reliably and makes a giant impact on the board or a tank that can continuously absorb damage while the others build their specials and do the dirty work. Without the heals to keep her alive longer I’m not particularly sanguine about the amount of damage she can absorb, nor do I think that if her ability goes off once and she dies that she has made a significant impact.

Yes, she punishes running a blue stack against her (sort of, she does nothing to prevent tile death), but even accepting that as gospel just means that you stack against whichever other hero you are most worried about. If you’re not running blues, her ability doesn’t hit hard enough to be a major concern and the mana loss will be more of a nuisance than a threat.


Thanks Anchor, I love your guide and videos. I do disagree with a few of your rankings (cough, Aegir, cough), but I still appreciate all you do for the community and do realize it’s just an opinion. Thank you!


What i dont understand is why do they release the hero before the beta testers aproval?

Why is it that the hero gets nerfed or buffed right when being released?
without any more testing to see if they actually made a worthed or worthless hero it is too risky to make these last minute changes and release the hero.
After all that is why there is beta, to make everyone’s opinion count.

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Beta testers are not “approvers” — we provide feedback, which SGG considers. But I share your concern; I have more than once been blunt in the beta forums that SGG should run all updates throughbeta first, which doesn’t always happen. Some embarrassing bugs have gone live as a result.


This game take much inspiration from magic the gathering. It’s weird in some places, like how light doesn’t have 4* healers but every other colors does. Or the fact that necromancy is a… nature ability? Rather than a dark ability? But in any case. Breaking it down in the simplest terms, resource control is POWERFUL. Resource gain/ denial, is power. These two heroes have both. There’s the immediate family bonus or mana gen. Furthermore, there’s the minions or tokens who provide mana gain and 30% attack, then there’s Mitsuko who hits and removes 20% mana. Inari has dodge specials at 56%, it’s not “quite” blindness but it’s strong. They are a pair and there are great ideas here. Mana control has always been the most powerful ability.

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Thats why you should definetely try her with multiple reds, like 2 or 3.
This totally force a blue stacking strategy against her.

As it is now, the only way to win in defence is a tank that punish a bad board.
If she goes off and the attacker has 3 or so blues, she totally punish you.

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Inari looks like she’ll be more for Titans. That attack stat is nice :heart_eyes:

For raids though, idk. It is a little strange that all she really does is let her buddies have a chance to dodge, and if they’re lucky enough to, they’ll get one minion in return. Plus, it only lasts for three turns which seems super short, especially at average mana. You’d have to make sure to time her special correctly everytime, or else miss out on it completely. On defense, idk how effective that would be at all; the Al isn’t smart enough for something like that. I’m pretty sure it could be fairly easy to avoid, and it’s dispellable if it’s not.

Idk, it just doesn’t feel like there’s enough to her special, but maybe that’s just me. Would’ve been nice to have an additional effect or skill, like raising a stat or cleansing. Or at least have her minions pop up on everyone automatically after firing, not only if someone dodges. Who knows, maybe it’s enough to make her awesome. I could be getting all skeptical over nothing :sweat_smile:

Mitsuko though… she looks like she’ll be a nice placeholder tank, especially for the people without Guinevere. Similar stats to Guin, and a special that’s similar, but also very different. Will make stacking blues against her a little more difficult, and I think that’ll be what makes her awesome. Have to wait and see, but I think she looks pretty cool.

On raid attacks, she might be decent. On titans, probably not so much. I mean, I’m not going to bring her in on a blue titan; idc if the titan’s special will reflect, that’s solid tile damage I’m missing out on! But I definitely believe she’ll have a solid place on defense.


Why is Mitsuko not good against titans?

Because her reflect is against Ice, but red is weak against ice. When up against an ice Titan, I would typically omit red heroes and stack green heroes.


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