Inari is almost always way better than Hanitra. Except maybe facing Alfrike.
I LBād Inari and havenāt regret any of the Aethers invested. She is one of the best yellows in the game right now. She can easily turn the tables, āabsorbingā fast AoE blitzkrieg.
I won several raids having her last standing and with her huge attack she could finish off the remnants of the enemy defense.
My emblemed Inari tank has kept me comfortably in Diamond with defense alone. Heim/Morel/Inari/Garnet/c.Sartana and itās been a month since I was down to Platinum. The dodge is huge, and the AOE and minions hit harder than you think.
Oh yes! As mineās at 3/70 I havenāt got there yet. I ascended her this morning.
In summary:
Hanitra is good if you donāt have any other dodger. And against Alrifke.
Inari is the best yellow dodger - itās amazing what a difference some damage can make. She could still do with a further buff though. 10% health for the minions instead of 8% maybe?
cKad (who I donāt have) just about wins overall because sheās fast and sturdier.
My Inari is sword path +19 / 85 and I like her a lot. I do agree on her minions being glass, however, my team comp works great with her because I can shield her with minions from Zuri and Freya. (I run Freya tank, Lepiota and Wolfgang flank and Zuri/Inari wings. Her minions stay alive longer in that sense and my team has been so much better with her instead of Hannah/C. Joon / Moreau, and any other units Iāve tried there.
If you can get her to emblem node +8 (mana node), you only need a level 17 mana troop to shave a tile off I did that with my Inari, sheās great, just yesterday my entire team dodged a Frigg special!
Yes, do the mana emblem node = The benefit is, you can also use a L17 mana troop with her and give the L23 troop to another average holy hero id needed.
For my 3-2 play, this comes in very handy when I have a new hero who is still climbing the emblem node ā¦ bcoz I have one each, mana troopS = L23+ / 17 / 11ā¦
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Hence, especially for average speed heroes I always take the mana node.
Definitely, if you donāt have at least 3x23 lvl mana troop in the same colour, take the mana node always. It is helpful even in rush mode, when you only need lvl 5 mana troop, to charge in 6 tiles, which is massive.
Costume gives blind which can be easily cleansed.
But the vanillaās dodge has a high chance to survive the dispel. Also, the class rogue will dodge by default. Makes her survivability very high due to these factors. I love her raw form for these reasons.
Also her attack in raw form is very high and with LB and emblems take her close to 1000 pts.
Sheās differentā¦ Less sturdy than c2 Li Xui due to stats creep, but the dodge is amazing. (Highest rate in the game).
Edit - I was lucky enough to pull her costume after having her fully levelled and Iām keeping the dupe so I can level it and have her dodge and blind running at once.