I understand your opinion which helps break down if the hero is viable for ascension mats.
I started leveling mine to 3-70 so I can play and test around.
I believe many players have given an opinion that the hero is now more usable but the minions needed to be more beefier so that the dodge could make a valuable asset to the hero special. I also think some other players have also stated that Inari attack stats are way better than Kadilen in contrast to defense stats so maybe depending on the emblem route, you may want to see in what type of playstyle she is best suited. I believe if Inari mana generation were changed to fast probably most player base would agree as an alternative for Kadilen Costume.
With costumes being added to S2 heroes it is possible it can also happen to Inari.
Welcome to the forum and best wishes in your game!
But for costume you will need to summon again, and this itās not buf but new hero, and with this low odds Its almost impossible to get tis hero again.
Personally, since the buff I never took Inari from my mono yellow offense, and sheās also in my defense (though I didnāt reset the emblems to move them from sword to shield). I really enjoy using her.
Ofc, C Kadilen is still superior - speed and overall beefiness making it much harder to take her down before she fires (and once she fires game turns into RNG nightmare). But thatās C Kadilenās fault, not Inariās. Inari really feels like balanced and reliable hero now. SG messed up by making Russell mediocre - it was their best chance at countering C Kadilen without destroying Inari that much. He was common enough to threaten Kadilen reliably - but for SG commonness of a hero is best reason to make it a trash apparently. I am worried whatever theyāll do to make players stop using C Kadilen will backfire on Inari a lot. Unless they decide to buff Russell, to at least make him have dispell.
Exactly. Im talking about a buff to be her even with kadilen. Not again a kostume behind a paywall. Everything is behind a paywall that has to stop. Not funny anymore.
I think some people overlook the fact that she is a Rogue class and can evade. Going against cKadilen, I can render her useless with Malosi. Against Inari, there is a chance she will evade and still cast her special. Is that a worthwhile tradeoff compared to cKadilen speed/stats? Maybe, but I bet people who try to hit Inari before she fires and miss would argue that it is.
Rogue evasion actually only avoids the damage component of a special. The effects still apply i.e. Frigg can dodge Alfrikeās cube, but the mindless attack still affects her
Is this a kind of joke ?
Inari needs a buff to be somehow even to kadilen costume and what do thry do ?
Releasing a hotm thats again better than inariā¦
Fast mana little less dodge but + hp and no useless minions and good against alfrikeā¦
Do they even play the game ?
Now 2 heros are still better than inari.
Wtf is wrong with the devs.
I did stop spending a while ago and when this goes on i will quit.
More and more op heros are released and season 1 and 2 fall to far Behind.
Make inari more tanky and minions more usefull.
They dont survive one hitā¦
Or change mana speed to fast too. Do sonething !!
And stop putt everything behind a ā ā ā ā paywall. No shitt costume
Something has to be done. Balance is out of control !!
I use both interchangeably. Hanitra is pretty okish. Inari is way too good.
One, Inari hits, this makes her useful when cleaning up stragglers.
Two, Inari dodge is more reliable. Higher rate and her minion is so useful for me with the mana boost especially with lack of tiles.
Hanitra forces me to take an additional healer as her dodge works way less to my liking. like 1 in 5 hits is way less for raids where most defense is loaded to kill you in 3 moves these days.
Iāve just levelled them both to 3/70 to consider which to do first - Iāve taken them both on raids with cKhagan (also 3/70), Toxicandra, Lepus and either Xman or Seshat (depending on the opposition) and the dodge makes such a difference - Khagan survives more than I thought.
Inariās higher dodge rate does seem to bear true - more dodges Vs Hanitra
Inariās damage (even at 3/70) is great for finishing off stragglers.
Inariās minions are Flimsy, but if you get a couple it can totally change the raid.
Hanitra is (obviously) ready to fire more often - especially with a couple of additional buffers - sheās almost v fast. And itās nice seeing health rising in addition to not recieving damage.
Hanitra is also better against Ursena now, thanks to not having damage - limited use case but worth noting.
Overall I prefer Inari. I canāt wait to get my mana troop to 23 (20 at the mo) to shave that extra tile off. I get more excited about taking her on a raid too!
On a related note, Iāve seen several Inariās on war defences and they have not been OSKād.
Theyāll both get mats eventually but I think Inari gets them first.