🔱 Inari – 5* Holy/Yellow from Season 2

Inari

Rarity Element Class
:star::star::star::star::star:
Legendary
:sun_with_face:
Holy/Yellow
image
Rogue
Mana Speed Attack Defense Health
A
Average
:crossed_swords:
813
:shield:
642
:heart:
1312
Origin Family
Season 2 Sakura
:dizzy: Special Skill: Lucky Nine
  • All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Sakura Fox Minion.
  • Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. It adds 7% mana to its owner at the end of each turn.
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get a Featured Atlantis Hero?

It’s important to remember that Atlantis Featured Heroes have extremely low summoning odds. No amount of summoning will guarantee a Featured Hero.

On average, in a 10-pull, you have a 3.2% chance of summoning a particular Featured Hero.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 28 times out of 100, you’ll get a specific Featured Hero by pull 100
  • 95 times out of 100, you’ll get a specific Featured Hero by pull 920
  • 99 times out of 100, you’ll get a specific Featured Hero by pull 1410

Putting that in Perspective

  • 72 out of every 100 people won’t get a specific Featured Hero by the 100th pull

  • If 1 Million players each summoned 100 times, 720,000 of those players wouldn’t get the specific Featured Hero

  • 5 out of every 100 people won’t get the specific Featured Hero by the 920th pull

  • If 1 Million players each summoned 920 times, 50,000 of those players wouldn’t get the specific Featured Hero

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

2 Likes

Feedback Poll - Inari (post release)

Is Inari worth Summoning For?

  • Yes, absolutely
  • Yes, but only when featured
  • Only if you’re P2P
  • Yes, but only if you’re summoning for someone else.
  • Not really
  • Not at all

0 voters


How many copies of Inari would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • All of them

0 voters


What do you think Inari’s Primary Purpose is?

  • Tile Damage Dealer
  • Offence Geared Support Hero (Dodge/ Minions)
  • Defence Geared Support Hero (Dodge/ Minions)

0 voters


What do you think of Inari compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters


How does Inari’s Special Skill and Intended Purpose match her Base Stats?

Note this means her Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters


Is Inari worth giving Rogue Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No… Not at all.

0 voters


In Defence, where do you think Inari is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters


How do you think Inari is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

1 Like

I really like Inari, despite her being sort of underwhelming compared to others heroes. I like the dodge ability even if some newer dodge heroes do it better.

I think her artwork is cool and the legends about her are fun to read about. (Also I’ve spotted the 9 tail fox spirit in tons of other media now that I’ve become aware of the legend)

I currently have her at 3.70. I would like to ascend her, but I think Malosi will get the next set of darts, and then Vivica after that…

Welcome to “Buff this Hero #3”!! The third entry into my installment, with Noor and Yunan covered, it is time to talk about the foxy lady. Be warned, a wall of text is incoming.

INARI

image_2021-02-22_143832

Maxed Stats
Attack/Defense/Health
813 / 642 / 1312

Special Skill

Mana Speed: Average

Effect 1
All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Sakura Fox minion

Effect 2
Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. It adds 7% mana to its owner at the end of each turn

The Problem:

For those who have been clamoring for a buff for Inari, what I am about to say will come as no surprise…Costume Kadilen makes Inari irrelevant in the meta! It doesn’t stop at C.Kadilen either though as Margaret is an overall better version of Inari as well. The problem here of course is that Inari’s special is wasted on enemies that can’t fire (map stage enemies without specials) or if the user mistimes it’s usage. The special is entirely dependent on dodging and has no other component without the dodge occurring. This is further compounded by Inari’s Average mana speed which doesn’t help the timing of the special as it only has a 3 turn duration.

Special Abilities:
INARI - @ Average (All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Sakura Fox minion + Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. It adds 7% mana to its owner at the end of each turn)

C.KADILEN - @ Fast (Deals 170% damage to all enemies + All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Thorn Minion with 15% HP and 15% attack inherited from the caster)

MARGARET - @ Very Fast (Deals 150% damage to the target and nearby enemies + The caster and nearby allies have from +30% to +90% chance of dodging special attacks that do damage. The higher the damage from the special is, the higher the chance to dodge it. Each dodge gives a moderate amount of mana to the target. Effect lasts 3 turns + Elemental Link gives all Nature allies +46% defense against Fire for 4 turns. This effect cannot be dispelled)

Inari vs C.Kadilen: C.Kadilen beats out Inari both on Offense and Defense due to her abilities/stats. Inari’s special has a few things going for it that Kadilen’s doesn’t; a 56% chance to dodge (Kadilen’s at 45%), a 7% mana generation at end of the turn so long as the minion is alive, a 30% Attack stat for the minions (combined with Inari’s high Attack stat gives punishing damage ability). Unfortunately though Kadilen’s special is ultimately far superior for a number of reasons. One, combined with her Fast mana speed is her high defense stat giving her a much greater chance to fire her special and a better ability to time her special for greater effect. Two, while her minions don’t have the same level of attack power, they are beefier thanks to 15% Health (Inari’s get 8%) and Kadilen’s 1398 Health (Inari at 1312). Three, Kadilen deals 170% damage to all enemies so even if the enemies can’t fire specials due to either bad timing on the users part or because they are map stage enemies without special abilities, Kadilen’s special isn’t totally wasted if used.

Inari vs. Margaret: Like Kadilen, Margaret beats out Inari on both Offense and Defense. Inari and Margaret have very similar stats being geared towards high Attack, but at Very Fast speed Margaret really leaves Inari in the dust. Margaret’s special doesn’t generate minions upon dodge and only extends to herself and nearby allies, it can be a bit weaker or stronger (almost guaranteed) dodge based upon the damage of a special directed at the hero (but damage has to be a component unlike Inari’s). While Inari’s minions will help mana generation if alive, Margaret’s special can generate mana upon a successful dodge. Margaret also has a direct damage component but it differs from Kadilen’s in that it only hits 3. Finally Margaret has a potentially very useful Defense+ against fire for herself or other Nature heroes. Some might argue Inari has a better Dodge mechanic, but personally I would rather take Margaret’s at Very Fast especially given this current meta and the added damage component.

SOLUTIONS:

As always sound off on what you think would be a good way to fix Inari, and again there are so many ways to improve her.

I wouldn’t personally mind keeping her at an Average speed, but considering what Kadilen and Margaret can do at faster speeds Inari would need something special to make the slower speed worth it. Possibly changing her dodge to 4 turns and her minion to 15% health? Adding another mechanic?

5 Likes

Totally worth reading this. I would either suggest

  1. Deals n % damage to all enemy(C kadilen does same at Fast speed)

  2. Add some buffs (defense/attack/Mana/heals increase)

  3. If nothing please, set her speed at fast.

If Atomos can be buffed, why not Inari? Look at the number of comment we have, feels no one care about her.

3 Likes

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