Welcome to “Buff this Hero #3”!! The third entry into my installment, with Noor and Yunan covered, it is time to talk about the foxy lady. Be warned, a wall of text is incoming.
813 / 642 / 1312
Mana Speed: Average
All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Sakura Fox minion
Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. It adds 7% mana to its owner at the end of each turn
For those who have been clamoring for a buff for Inari, what I am about to say will come as no surprise…Costume Kadilen makes Inari irrelevant in the meta! It doesn’t stop at C.Kadilen either though as Margaret is an overall better version of Inari as well. The problem here of course is that Inari’s special is wasted on enemies that can’t fire (map stage enemies without specials) or if the user mistimes it’s usage. The special is entirely dependent on dodging and has no other component without the dodge occurring. This is further compounded by Inari’s Average mana speed which doesn’t help the timing of the special as it only has a 3 turn duration.
INARI - @ Average (All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Sakura Fox minion + Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. It adds 7% mana to its owner at the end of each turn)
C.KADILEN - @ Fast (Deals 170% damage to all enemies + All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Thorn Minion with 15% HP and 15% attack inherited from the caster)
MARGARET - @ Very Fast (Deals 150% damage to the target and nearby enemies + The caster and nearby allies have from +30% to +90% chance of dodging special attacks that do damage. The higher the damage from the special is, the higher the chance to dodge it. Each dodge gives a moderate amount of mana to the target. Effect lasts 3 turns + Elemental Link gives all Nature allies +46% defense against Fire for 4 turns. This effect cannot be dispelled)
Inari vs C.Kadilen: C.Kadilen beats out Inari both on Offense and Defense due to her abilities/stats. Inari’s special has a few things going for it that Kadilen’s doesn’t; a 56% chance to dodge (Kadilen’s at 45%), a 7% mana generation at end of the turn so long as the minion is alive, a 30% Attack stat for the minions (combined with Inari’s high Attack stat gives punishing damage ability). Unfortunately though Kadilen’s special is ultimately far superior for a number of reasons. One, combined with her Fast mana speed is her high defense stat giving her a much greater chance to fire her special and a better ability to time her special for greater effect. Two, while her minions don’t have the same level of attack power, they are beefier thanks to 15% Health (Inari’s get 8%) and Kadilen’s 1398 Health (Inari at 1312). Three, Kadilen deals 170% damage to all enemies so even if the enemies can’t fire specials due to either bad timing on the users part or because they are map stage enemies without special abilities, Kadilen’s special isn’t totally wasted if used.
Inari vs. Margaret: Like Kadilen, Margaret beats out Inari on both Offense and Defense. Inari and Margaret have very similar stats being geared towards high Attack, but at Very Fast speed Margaret really leaves Inari in the dust. Margaret’s special doesn’t generate minions upon dodge and only extends to herself and nearby allies, it can be a bit weaker or stronger (almost guaranteed) dodge based upon the damage of a special directed at the hero (but damage has to be a component unlike Inari’s). While Inari’s minions will help mana generation if alive, Margaret’s special can generate mana upon a successful dodge. Margaret also has a direct damage component but it differs from Kadilen’s in that it only hits 3. Finally Margaret has a potentially very useful Defense+ against fire for herself or other Nature heroes. Some might argue Inari has a better Dodge mechanic, but personally I would rather take Margaret’s at Very Fast especially given this current meta and the added damage component.
As always sound off on what you think would be a good way to fix Inari, and again there are so many ways to improve her.
I wouldn’t personally mind keeping her at an Average speed, but considering what Kadilen and Margaret can do at faster speeds Inari would need something special to make the slower speed worth it. Possibly changing her dodge to 4 turns and her minion to 15% health? Adding another mechanic?