The last 3-4 Wars, my alliance has been matched up against ridiculously stronger teams. With 20-22 members, their average defense team has ranged between 97-190 tp stronger. Furthermore, their top teams seem to have at least 5 teams able to one shot 3800 plus defense squads with no tank bust. This is all extremely past my alliance’s capabilities, and it is resulting in losing wars by 1000 plus points with them having 30-35 unused flags and our side having zero. They are also all Russian teams. The difference in flag quality is absolutely astounding. During the last Atlantis wave, we noticed a couple of things that were rather disturbing. When we were initially matched up, our war scores were both 243k. Before war started, with the same members, they had jumped to 281k.
This leads me to 3 questions.
First, since trophy dumping no longer allows us to get weaker matchups, and top 30 heroes seems to be the primary calculating factor,
- is it possible for lower accounts to eat their unleveled heroes to bring total hero count under 30 and thereby drastically reduce war score?
- if so, is this intended by design as the new way to doctor a path to easier war opponents?
- since the 25 pt war chest is basically an elemental chest, is it the intended design that war mercing for war victories a higher percentage of the time is supposed to generate better rewards than those of us who decide to remain in one alliance? (Because at this point, clearly it is resulting in better rewards. Going 8-2 with no war chest seems to result in much better rewards than going 5-5 and having 100 percent participation with one chest).
I am just trying to find what is the best path for advancement, and how to most effectively stay within the rules and Russia the system lol.