The topic is mainly for developers, not for flooding. Sorry for my (google) english.
I have been playing for over a year and a half, regularly and very actively. The level of participation in absolutely everything is 100%.
I’ll start with the good.
Like most here, I will note how beautiful, bright and colorful the game is with many interesting various events, quests, battles, etc. In general, a really addictive, addictive game with great opportunities for action. Separately, I note that the game is perfectly adapted (at least for my region), rare errors, technical problems, etc., are quickly removed by the developers. All your work, dear developers, is very clearly visible in everything: new events appear, new heroes, expanding tactical capabilities (like a combat formation) and much more. And any work should be paid, especially if this work is visual and of high quality. Therefore, I consider it absolutely normal to pay for your work by making purchases in the game (donate)). After all, everyone considers it right to pay for the work of a cook and a waiter in a restaurant)). It’s the same here, just a little in a different plane;)
Perhaps that’s all about the good stuff)
And now the general state of affairs in the game.
Alliance Wars. WTF ?!
A very strong bias in the selection of the enemy. The strengths and levels of the players are categorically different and do not even look alike! This is a very serious and big problem for so many alliances and players.
In some version in the fall (I think at 30), you changed the system for selecting the enemy in the war. As a result of this, opponents are constantly coming across much stronger than my alliance and everything turns into just a continuous massacre!
Bring back the old matchmaking system !!! Stop mocking people (your clients and breadwinners)!
Since that moment (autumn !!!), our alliance has won literally several times, and that is because some players did not fight against the enemy at all!
In one of the wars with another strong enemy on our side, one player (and a very weak one) turned out to be on the battlefield more than theirs - did you put additional food for them to earn even more points by killing this player ??? Don’t you think it should be the other way around?
Points for the killed player. WTF ?! Why does a strong alliance as a whole for each individual player (which is also much stronger than our strong ones) give points noticeably less than for our weaker or equivalent one ??? And this difference is between 5 and 15 points. Don’t you think it should be the other way around? As an example, I attached a photo from one of the last wars, in which my strength and points are visible (first photo), and players from the enemy alliance (everything is highlighted in red in the photo).
Shields on the game board (hereinafter referred to as stone). WTF ?! It is simply not there often! And if only I had one - all the players of the alliance do not have it! It is because of the cut stone that since autumn I have not recaptured all 6 attacks according to my available strength - 5 * heroes fight like 3 *, the stone is so disgusting that very often heroes with fast and very fast mana never gain it in a battle !! ! Why then call and improve some heroes, if they do not reveal themselves at all ?! But the enemy is doing well - the stone abounds, they kill us with one attack, the field is turned over as they want… Don’t you think it should be the other way around?
Oh yes…. The only case when the stone is beautiful is the “rapid attack” war mod, but this is only so that all enemy heroes instantly gain mana and kill all your heroes at once - you don’t even need to put 3 * here (not to mention 4 and 5 *), 1-2 is enough * - everything will end very quickly and sadly for the attacker.
A new trend has been noticed. Note! Since the selection of the enemy in the war takes place according to the total score of the alliance (which is formed, among other things, from the sum of the trophies of each player), the “smartest” ones, before starting the selection of the enemy, now discard (drain) these trophies so that the enemy gets weaker and easier. So what happens: I and my alliance, too, now have to “drain” our honestly earned trophies for this? That is, instead of developing and progressing, you force the players (your clients) to degrade and regress in this way? Then why do I need the heroes I play, equipment, buildings, if it turned out to be bad to develop and grow? Then why, in principle, play your game? Personally, I do not want and will not “merge”, you change something in your distortions - more precisely - just return back the old method of selection! Or figure out how to fix it.
Better yet, think about how to fix all the serious flaws that I described.
I hope, against the background of all this, you understand the general demoralization, disappointment, frustration and resentment. People play heartily and imagine their mood and depression from all this. Therefore, for all this time and nerves, I DEMAND FROM YOU COMPENSATION for moral and physical (devices also suffered)))) damage caused by such wars: for example, you can give all members of my alliance the previous hero of the month (frost or urey) or a couple of good ones (and not as usual - poor) war chests.
Titans and Raids / Tournaments.
The stone (shields on the board) has long been bad or very bad. I perfectly understand that you will now start telling me about «random» and all that, but believe me - it is very clearly visible when the stone is cut by you (on titanium, in raids / tournaments, wars). So don’t bother yourself with these stories, just don’t cut it down so much;)
And here do not bother yourself with stories about «random» - it became very noticeable when the calls are clearly cut by you. This is “your random”.
In one of the versions, you boasted that in the Tavern of Legends you increased the chance of getting heroes from last year’s months. Here are my personal statistics:
In each of the last 5 taverns, I made 50 (+/-) summons, for a total of 250 (+/-). As a result, I got one unfortunate fifth out of the total number of 5 * heroes. WTF ?! For whom did you increase this chance that you were bragging about ??? For yourself?
And just personal statistics of getting 5 * heroes from events for the entire time of the game: Atlantis - 1 piece; valhalla - 1pc; tavern - 3pcs; ninja -1pc; masquerade - 3 pieces; abyss - 1pc. I don’t know how other players make whole teams of 5 * heroes of each event, including a completely fresh abyss!
And this despite the fact that there is a lot of donation on my part!
Awards. WTF ?!
I will only touch on the chests)
- The chest of enemies (100) and heroes (40) - of course, they can be filled several times a day, so you don’t expect anything special from them.
- The titan chest is ideally filled once every 5 days (on average, 7 days) - make better rewards from it.
- The war chest, in the ideal case, is filled once every 18 days (on average, more than a month and a half)) - and its contents almost do not differ from the chest of 100 enemies, i.e. - shameful… Have a conscience - make it worthy at least for those players who have a 100% participation rate in wars !!!
- Colored chest (blue, yellow, etc.) - used to always please (until at 30), then it almost ceased to differ from chest 100 enemies. Have a conscience - get back satisfying rewards from it!
General mood. Fatigue and frustration
Now I propose to stay a little in the place of almost any player (your client):
- just went into the game and immediately showed how many trophies he lost - chagrin “from the start”;
- attacked the titan - upset the cut stone;
- went to raids / tournament - upset by the cut stone and losses because of it;
- went to fight in the war - infuriated the cut stone and losses because of it;
- filled and opened one of the chests - the awards upset;
- called on the hero - upset with the result.
And so almost everyone and almost always - a constant continuous negative in everything already!
And you don’t need to tell me about “random” - everything is deliberately cut by you (the developers) everywhere!
What are you doing?
You yourself, in this way, kill desire and motivation, do not give any incentives. Naturally, people first stop making purchases, then they just leave alliances and the game in general - they just stop playing. By the way, I’m next in line)
You should encourage and motivate your players so that the mood is more positive, and the desire to enter the game once again, and more willing to make some kind of purchase in the game, but for now you only push and force your fans (and customers at the same time) to simply leave the game and forget about her.
P.S. I expect you from a careful consideration of all of the above and compensation (which I wrote about above) for my alliance).
Thanks for attention.