Ideas for new heroes

Hi :slight_smile:
I had some idea for new heroes… maybe they’re just “meh” but I’d like to share them with all community, maybe developer could find something usfeul…


KONG

Holy 5*
Special: Wrath of the king
Speed: Slow

  • He has 50% of chance to hit furiously the enemy (and 50% to hit for any nearby enemy): the damage is outstanding, deleting 90% of target’s health while nearby enemies, if hit, loose 50% of their health.
  • If hit, enemy and nearby loose 50% of mana.
  • In any case, even if don’t hit, enemy and nearby cannot use specials for 3 turns. This effect cannot be dispelled.

MOTHER NATURE

Nature 5*
Special: Wall of thorns
Speed: Medium

  • Hero and nearby allies has Attack -30% and Defence +45% for 4 turns. This effect cannot be dispelled.
  • Hero and nearby allies counterattack with +125% damage.
  • Hero and nearby allies heal 672 HP over 4 turns.

BERSEKER SHAMAN (or an other name you like)

Fire 5*
Special: Berseker delirium
Speed: Slow

All allies get in “Berseker delirium” for 4 turns and this state cannot be dispelled:

  • Attack +100% (+4% every time they’re hit)
  • Defence -20%
  • Heal 100% of dealt damage (normal or special)
  • Malus -100% at any other form of healing
  • Defence +60% against special attacks but even allies’ specials has 60% chance to fail.

STONE GIANT

Nature 5*
Special: Rock punch
Speed: Medium

  • Deals 100% damage to random target for 6 turns. This effect cannot be dispelled.
  • During this time (6 turns) Giant’s mana has -64% malus. This effect cannot be dispelled.
  • Target get -34% Defence and further -4% decrease every time it’s hit for 6 turns.
  • All allies of same element recover 4% health for 6 turns. This effect cannot be dispelled.

2 posts were merged into an existing topic: Create Your Own Hero