Again this war is about healing. We’re having a discussion in our ally
As all my heroes regain 20% regularly (which could be put on 1 healer), i’m saying max 2 healers in war team. As opponents won’t come with a strong team with 3 healers (if i have 3 strong healers i will devide them over 3 teams in war) and you already have the advantage of regular healing, not dependent on tiles, I would even advice max 1 strong healer is enough in a defence war team.
What are your thoughts about this?
With healing:
1 strong healer (no itself and neighbours healer)
1 healer
2 healers, 1 strong
2 healers not perticular strong
3 or more healers.
Without healing this will be different i suppose.
I’d choose 1. (BT, Rigard or Delilah in my case, Melandor or Kiril would be a nice choice too i think, Kashtrek not because he only heals himself and neighbours, Vivica heals too? and Aeron might be good choices) and i’d put them on sides.
Id say to keep at least 2 healers, if one of them is Kashhrek then the other should be a (5) team healer. With enemy aid’s help even a little heal as Boldtusk’s special will do.
We were so overpowered in our previous match that I can’t tell how my defense would do normally with three healers. I do know that with the teams I attacked, their healers were really hard to take out. My best team with three healers took out a single remaining kiril after a really, really long battle.
Last war I went with just Ares as my healer and may swap Rigard back in and put him in a corner. People had a tough time with tanky healers in corners last war from my alliance, so worth trying. I wouldn’t go more than 2 healers though as you wont have the power to not just get sniped one by one, in general.
I found raiding easier with the healer heavy defense since with no arrows i only needed to worry about half the team doing any kind of damage to me. On a fresh attack, with moderate to strong teams it was pretty easy to take out the heros that were a threat, then take the healers down.
Tanky corner healers on a cleanup with a weak team was more difficult however, as you either charged with tiles, or by ghosting the aid faster.