So, my idea is to add 6(!) new rules to war, each of them being “reversed” version of already existing rule.
Here’s rules that are available now:
So, here’s ideas (the order is the same as their non-inverted counterparts):
Attack Debuff - Each attacking Hero gets a -5% attack debuff that cannot be dispelled or removed each time the Attack Debuff goes off
Shield Barrage - Each defending Hero gets a +10% defence bonus that cannot be dispelled or removed each time the Shield Barrage goes off
War Priorities - Each time this effect goes off, first next buff defender Hero receive will be undispellable and unremovable; First next debuff attacker Hero receive will be also undispellable and unremovable
Vampiric Aid - All attacking Heroes steals 5% of any healing applied to attacking Hero. This effect cannot be dispelled or removed. Each time the Enemies Aid goes off, amount of stealing healing raise by 5%, up to 100%.
Tardiness War - All Heroes are set to Very Slow mana.
Vermin Horde - All Heroes receive a Squalid Worm Fiend. The Fiend damages the enemy with 20% attack every turn. The Squalid Worm Fiend absorbs healing and disappears when it has absorbed health equal to 15% of the target’s max health.