This is intended to be a sort of brainstorm and constructive “what if”-thread and not a whine thread about previous changes.
And try to leave the “this will be hard to implement” and “there are already so many bugs”- comments out of it. Think big and free
So I’m an avid reader of the E&P forums and after each update there is always a lot of criticism about hero and ability changes.
Most of it is “Stop nerfing my heros! You’re ruining the game!”, but this time the “You’re taking the strategy out of the game with these nerfs!” poppped up.
While the Athena/“other armor debuffer” combo was fun while it lasted (it was clearly a bug bound to be fixed), the use of Brienne (a 3* hero) was a pretty interesting strategic choice.
This got me thinking about how more “strategy and tactics” could be incorporated into the game, to make team selection a bit more fun.
So an idea I had was to introduce some sort of buff or effect from the use of the current hero powers in combination.
- If you trigger two heals right after each other, this could result in a “Heal over time” for your entire team.
- If you trigger two attack power reduction on top of each other, you could get an armor boost for your entire team.
This could be expanded to include a lot of different kind of buffs. Like damage absorption, taunt from titan, damage over time on titan, mana regeneration reduction and much more.
This could introduce a new aspect of the game, promote the use of different heros not normally used for titans and introduce consumable-like effects for raids.
What do you guys think?