Idea: Ability to watch war fights in progress - Please add your comments and ideas here!


#1

Tidying things up and combining threads. This thread is for the discussion of being able to view a teammate’s battle either in progress, or after it happens. Please contintinue to add your thoughts to the discussion!

Also, a quick reminder to do a brief search to see if your idea is already posted. It is more effective to have a single discussion about a topic, and to vote on a single thread instead of many. (There were 20 votes for this idea that got split over multiple threads)

Below are previous threads on this topic, and a few of the posts that stand out in those conversations.

Ability to watch War fights
Alliance wars tweak
Viewing a war attack
AW Spectator Mode
Spectator mode for AW
Raid Playback (and Alliance War spectating)
Spectator mode in AW
A real spectator mode
War chat / war spectator
War watching system
Want to be able to Watch the fight when my teammates fight in a war


A real spectator mode
Spectator mode in AW
Alliance wars tweak
Alliance Wars 'spectator mode'
Create the Ability to Watch War Battles
Spectating war attacks
Live War Viewing (Or at least replays)
Want to be able to Watch the fight when my teammates fight in a war
War watching system
War chat / war spectator
Raid Playback (and Alliance War spectating)
Spectator mode for AW
AW Spectator Mode
Viewing a war attack
Alliance Wars 'spectator mode'
Ability to watch War fights
#2

Yes, this idea was mentioned multiple times. I did that also.

It can be a recording or a live streaming. Perhaps a recording that can be viewed later is easier and more helpful. Team can review battles and do some analyzes. On the other hand, life streaming doesn’t require large server side storage.


#3

I was pondering on this. Some technical thoughts.

A battle is a step-by-step process. A log of a battle should be not more than a chess game script: Initial information includes Heroes and troops stats for both parties (10 heroes and 10 troops) and initial board (35 integers). For a full log of a step we need a list of matched and generated tiles and damage they inflicted. Overall it shouldn’t exceed 50K Byte of information per turn.

Raid is not very fast running process, so sending this amount of data asynchronously after each turn should not be a big deal. Transfer can be synchronized at the end of a raid, when the raid results are sent to server.

Higher volume of data can be for sending combos, but for the sake of saving bandwidth all combos could be reduced to sending just a final state of a board. I’m not sure this will save a lot of traffic, though.

From a server it can be broadcast to subscribers, if any of them connected to view the battle.


#4

I’m not sure if someone else suggested this yet, I couldn’t find it but…

It was be awesome if members of an alliance could actually see the attacks as they’re taking place in the same way that the attacking player sees them.

Whenever another player makes an attack we just see that there is a battle. Everyone has to wait until the battle is over to see the end result. Wars would be so much more exciting if we could actually see the live battle taking place. Replays could also be a good idea, also when defending against raids.

This could also help players to learn different strategies, see where their defenses fail, and make it more like a live sporting event.

Cheers,

DB


#5

I think Wars could be more interesting if you could view war attacks. It could be a learning tool to improve attacks. Also give players something to do while looking at the battlefield when you’re waiting on new attacks. All you can see is someone being attacked and just wondering what is going on. Just an idea…


#6

I think that this idea will bring more transfer, what, I suppose, isn’t good solution. I like this game because I have limited Internet monthly and E&P really takes very samll amount of transfer. This idea will definitely grow up a transfer… :frowning:


#7

It would be great to see the fight we were the victim to see how our defense was shot in order to improve it.
And it wiuld be great to see teammate fight mostly when there is suspens in the war!


#8

How hard would it be to add a ‘spectator mode’ in the alliance war so players could observe their fellow alliance members attacks, and especially the opponents attacking their own defence teams.

Another deeper level to this would be, to be able to ‘playback’ the attacks. players would learn a lot from their fellow members and their opponents.

Thoughts?


#9

It would be pretty neat to watch other players. Maybe we could even watch alliancemates raiding live.

For the technical implementation, it all depends on how the devs currently run raids. If it’s completely run on the server, it should be easy to implement. If some or all is handled by the client, then they will probably need to move that, which can take some time and resources on the devs. But live, sure, it’s probably feasible.

But saving battles would probably require the devs to establish a whole new database. That’s a lot of information to store compared to what they already store for profiles. Alternatively, they could store those replay files on the client… It wouldn’t work if you played on multiple devices or cleared your app data, but it might make more sense for a small company to do this. Possible, but would have to be carefully thought out by devs.


#10

here is a topic for discussing this idea:

@Rook @Kerridoc could you, please, handle this thread as a duplicate?