Hello! I have repeatedly written about bugs in the game, which for some reason are not considered bugs, and of course nothing has been done so far! And therefore, I want to repeat my claims again, but to hear the answer not from ordinary players, nor from forum moderators who are not part of the development team! I WANT TO GET AN ANSWER DIRECTLY FROM THE DEVELOPERS!
WHEN WILL THE CORRECTION OF ALLIANCES FOR THE WAR BE CORRECTED?
I have written about this bug a billion times, but patience has already broken! For the fifth time in a row, we are being selected for an alliance that is much stronger than us!
We now have 24 players in the alliance, 5 of them have a team with a maximum defense force of 3700-3900, and the strongest team has the strongest player - 4330. For all the others, the strength of the teams is 4000-4200.
For the fifth time in a row, they select an alliance for us, in which all players have teams with a force of 4100, and only one of them can have a team of 3700-3900. And this sounds paradoxical, but the more wars we lose in a row, the stronger the alliance goes to us the next time we pick it up !!! And now we have been selected an alliance, which is only 11 days old, but the weakest player has a team strength of 4200+, the strongest - 4500+! Moreover, combos are not allowed to collect, all the players of our alliance curse the developers for the fact that they can’t even kill the central hero, they don’t give stones of flowers in general, and no strategy helps: neither a monocolor, nor 3 + 2, nor 2 + 2 + one!
I can still understand when they give us alliances stronger than us 2 times in a row, but 5 times in a row is already too much !!! WHAT IS THAT SUPPOSED TO MEAN?
I have proposed a billion times that the war score depends only on the top 30 heroes and top 5 squads of each player, and does not depend on victory or defeat, thereby eliminating the manipulation of the score by 99% and ensuring the selection of equivalent alliances but still nothing has been done!
WAR HEALTH BONUS
There is something to do with this bonus, but it’s better to remove it altogether! It turns out, so that for example I have 2 heroes left, the opponent has 1, and every 2 turns he restores health. Over the course of several moves, my heroes gain mana, cause damage, and the opponent then restores everything in 4 moves. It turns out that it is impossible to kill him if you do not have heroes blocking healing, and the whole battle comes down to the fact that you beat the last hero from an opponent, he regains health every 2 turns, it takes 5 minutes, and the technical is read to you defeat!
In raids, this is done: if for some time you fail to kill an opponent, then at a certain moment the countdown starts for 5 minutes, and the force of the blow increases with each move, and as a result, you either kill the last hero of the opponent or he will kill you. WHY SHOULD NOT THE MOST BE DONE ON THE WAR?
TALENTS OF HEROES
Who invented them at all? And I already asked a question: how can an opponent’s hero with a 6% probability be revived after each kill 6 times in a row or evade magic, and my hero, for example, Impudent Fang, with a probability of 30% (!!!) can only be revived 1 -2 times, but more often than not reborn? Or for example, 4 of my heroes attacked the opponent’s hero with magic, no one survives after such an attack, and the opponent remained completely unharmed because he dodged 4 times in a row with a 4% probability !!!
When these talents were just introduced, the developers promised that the battles would become more exciting. I don’t know how it is different, but when the heroes of the opponent are almost dead and the victory is already yours, they suddenly begin to revive and evade attacks or counterattacks, as a result the opponent wins, it does not catch me at all, but only makes me angry!
Recently, it has become impossible to get 5 * heroes. I received my last 5 * hero - Ursen - in May, on the street already in November, but so far I have not received any more 5 * hero in appeals. But I already have some good teams that I use for raids and wars, so I’m not very upset. But one of the former players of our alliance, who left us and quit the game thanks to the developers, told me the following: when the Pirates of Corellia event started, he really wanted to get Commander Finley, spent more than 200 euros (!!!) on purchase of crystals, made more than 10 calls x10, but in the end received only garbage! Of the 100 heroes, he received only Isarnia 5 *, which he already had in several copies, and for some x10 calls he received 10 3 * heroes !!! Neither Commander Finley, nor the hero of the month he received!
I believe that this is disgusting and rudeness on the part of developers in relation to the players! I’m more lucky in a casino than in this game! Really for 200 euros it was impossible to give at least the hero of the month ???
I recommended this person make a refund through Google Play Market, and if his account is blocked, then file a lawsuit against the developers.
Of course, I have already been repeatedly explained that an opponent has a 20% advantage in an attack, but I still can’t understand why an opponent with 1 hit can kill my hero 5 *, and my strongest hero, for example, Lianna, cannot even kill 4 * heroes of the opponent?
Dear moderators! You can delete this topic, or block my account, but I will express my position:
WE WILL BUY CRYSTALS, BY THIS WE ARE SUPPORTING THE DEVELOPERS! Instead, we want to receive pleasure and moral satisfaction from the game, but we will not receive it because of the above bugs! And WITH EVERY UPDATE THE GAME BECOMES EVERY Worse and Worse!