Wars at the moment only give credit at the end to top Attackers, but as we all know wars are not won this way, you only win by scoring more than you give away to the opponent.
For example, If i score 300 and then my Defense team gives 300 back to the opponent, then my actual contribution to a win is at baseline.
I see many unsung Heroes of wars, not always the top attacker, so they don’t receive a podium position although in reality they may be the one who gave you that win.
SG can create all sorts of clever algorithms, all this requires is a very simple one.
The system just takes your attack points and deducts your defense points, and this highlights the real top player of the war from your alliance.
Everything in war is based on 6 attacks, so its no difference for working out a ratio on defense. i.e. you are attacked 6 times and the opponent takes 300 points, its quite simple , 300 attack - 300 defense = zero/ baseline.
Obviously we don’t always get attacked 6 times and some are losses and retries/ or it could be less.
So it works on a ratio, another example, the opponent takes 300 points but it takes 9 attacks.
So its 6/9 x 300 = 200 points for your defense.
So now you have 300 attack - 200 Defense = +100 points for your alliance. So your score is +100.
Obviously this also goes the other way on attacks, they may attack you less than 6 times, so lets say the opponent takes 200 points over 5 attacks.
6/5 x200 = 240
So now you have 300 attack - 240 defense = +60 points for your alliance.
Your Defense can be unlucky with colors, but that’s no different to your attack team, it swings in roundabouts.
This is the scoring system we use in our alliance and it promotes people to pay more attention to their Defense, sometimes wars can be won by a good Defense and not by a top attacker.