I am hesitant to start yet another post about wars because there are already so many, but most of the threads that do exist consist largely of complaints.
Like many of you, I am disappointed with wars. I think there is a lot of potential in the idea, but that the execution thus far has been poor. I would like to focus this thread on ideas for improving the concept, rather than criticizing its current form. Let’s keep it constructive.
So, how would you make wars better? Feel free to do a complete reboot if you like.
Here’s what I think I would do:
I would keep the concept of the single defense team. I would continue to give players six attacks, but I would scrap the top 30 concept and allow players to reuse heroes. I would regenerate each defense team immediately upon its demise, but would limit the number of attacks on any particular defense team to six–three in each 12 hour session. I would match alliances based on a each player’s top 5-10 heroes, using a decay factor to adjust for the nonlinearity of hero power effectiveness. I would try to match alliances with the same number of players and with similar distributions of adjusted defense team scores (i.e., avoid matching an alliance with 10 3,000 power teams and 10 1,000 power teams against an alliance with 20 2,000 power teams). I would assign points to defense teams using this same decay factor adjustment, so that really strong teams would be worth considerably more than really weak teams. I would also get rid of the arrows.
I believe that this would allow for quite a bit of strategy, encourage coordination between alliance members, and make wars more accessible to newer players lacking deep benches.