To all , I am in a fairly good / mediocre alliance (one has a score of 266K and the other one has 214K with 30 members (just to give you an idea)), but without many rules. Only attack one opponent once unless there is no other opponent and use your common sense. It is more that I am looking for the best team with the best synergy. I have a really good roster, don’t get me wrong, and if you see it you would probably say “what is your problem?”, I just have difficulty with finding the best meta or heroes to play with against the opponent I am facing.
I never use rainbow to atk and I think I feel more comfortable with 3-2 or maybe 4-1. I rarely play with 3-1-1. What I normally would do is take a look at the tank color and the strongest flank color and base my team color on that, no matter what their specials are and what my specials are. Probably not the best strategy.
I got some real good guidelines so far so I should do better in this war.
As committed mono players have commented on the forum, it’s a different skill set and it doesn’t suit everyone. 3-2 nearly always works for me. I don’t have pre-set teams, I pick on the day according to the opposition and try to consider their skills as well as their elements. I don’t have the highest roster in the (small, very casual) alliance but I do head the scoreboard more often than not. When I don’t it’s usually because it seemed more useful to attack a tough enemy in hopes of weakening them rather than going for a one-shot (these tough guys are where I’m more likely to stake all on a mono attack), and the same goes for the other higher roster members. The social aspect of giving all members a chance to contribute is more important to us than a high score; well, I expect it is to you too, but perhaps you’re more worried that you’ve let the side down by not delivering a high score than being confident you have done your bit by handing the cleanup teams an easy finish. Either way you are doing your job so try to feel good about it!
My strategy can be a bit hit and miss and obviously RNG sometimes does its worst, but having the most appropriate team for the job can usually see you through.
My own alliance’s war team ranges from level 20-somethings to nearly level 70.
Now most of the time, our biggest hitter does end up with the top score, when he’s lucky enough to be able to one shot all 6 of his targets. But our biggest hitters (myself included) mostly do go after the biggest targets, and we’re not always fortunate enough to take them out in a single hit… instead leaving just enough left over for a lower level to come in and mop up. Mop up points can be worth much more than initial tank busts, in spite of the fact that the tank buster actually had the harder job. It’s easier to finish off a weakened opponent than it is to weaken a full strength opponent.
That being said, for that reason, I do not consider individual war scores as a factor of how “good” a player is. Oftentimes a brave soul will “take one for the team”, weakening 6 opponents and ending up with the lowest individual score. But without their sacrifice, our other lower leveled teammates would never have been able to clean up the rest.
It’s all about the alliance as a whole winning the war. Compare it to a real life war: who is the most valuable soldier? The one who sits on a rooftop and snipes incoming enemies? Or the one who jumps on a grenade to save the lives of others on the ground?
They are both equally valuable, and you need both types in order to win. Selfish players make for bad team mates.
Personally, I do use mono most of the time. Risky, yes. But my roster is generally weaker than the highest level defenses I’m going up against. So I basically strap a bomb on my back and hope I’m able to get close enough to their inner defenses before it detonates. If not, at least maybe I take out the tank and part of the flanks, doing enough damage to allow one of my other soldiers to come in and finish them off.
It’s not perfect strategy, and I don’t always get great scores personally, but having a great team behind me makes it work.
1000% agree! It’s the final team points at the end that counts. The lowest scorer on the winning team gets more loot than the highest scorer in the losing team!
When I joined a higher ranked alliance about half a year ago I quickly realised I was outgunned on a lot of my war teams. I used to 3-2 or 3-1-1 as standard and I found I was going into high emblem tanks and struggling once they fired.
So my strategy had to change and I made 5 mono teams as strong as they could be and concentrated on heroes that could improve that as I got them.
My mono red, purple and blue are all 4.2k+ now and hit really hard. Mono yellow and green just tip over 4K and I then have a 4* mono red at about 3700 I use to mop up.
Our opponents weakest teams are usually 4100 to 4200 so that’s what I had to adapt to. Not everyone is playing at that level of course but it surprised me how quickly that changed.
Also as said above understanding your role in the team matters a lot to. Glory hunting and killing weak teams feels great but hurts the whole alliance as it leaves the weaker members with nothing to aim at (@TGW does a great stick man meme series on this )
We had a discussion a few wars ago about not coming on at a set time as it left our members who’s job is clean up with nothing to clean and I can really see the frustration of sitting there looking at the last 5 teams all being 4600+ and going “well shoot…”
So we tried to change that around and we’ve had good wins, often punching above our weight too. Last war they had 11 defences of 4600+ and we have 3…so smart moves and communication matters. We all want to end near the top but sometimes it doesn’t go that way!
My very first alliance almost never won a war. At first, I didn’t understand why. It’s not that our opponents were a lot stronger than us, we were mostly all evenly powered.
So I started to pay closer attention to what was going on.
Our biggest guys were coming in and one shotting all of our weakest opponents.
Our smaller teams were coming in later and trying to take on the bigger opponents and scoring practically nothing.
Got so bad that the lower level players would log in, look at the board and say “well, there’s absolutely nothing here I have a chance against, so I’m going to bed”… and proceed to log off without using any flags.
I tried to correct the situation myself by going after the biggest teams I thought I could do some damage to, leaving several mop up opportunities behind. I would post in chat, “leave these mop ups for player X!” Player X being one of our lower levels who hadn’t used flags yet.
Player Y would log in. Player Y was much stronger than player X. Player Y would read nothing, say nothing. Mopped up all of my leftovers, post a bragging post about their high score, then log off.
Friggin jerk! Ugh! I could have easily gone and one shotted lower teams myself. I intentionally went after the bigger teams to try to give our smaller teams a chance! And some selfish @#$% comes in and steals the easy points for himself.
I tried to be a team player there. Half the team was on board with me. The other half did whatever they wanted and didn’t give a damn about anyone else.
It’s no wonder we rarely won. But instead of the selfish players acknowledging any fault of their own, they came on and said “what the hell is wrong with you guys? I scored 500 points, how come so and so only scored 50? That’s why we lost. These scrubs need to git gud.”
First, your personal score doesn’t mean anything beyond bragging rights. it’s the overall alliance score that matters. How that is achieved varies considerably.
My alliance has a broad spectrum of players ranging from level 20 to level 80. Us players in the upper levels take on the toughest opponents and leave the weaker ones for the lower levels (as well as clean-ups from our failed one-shots). For war I use mono. That is how I best utilize my bench for effectiveness over six teams right now. Some wars I can go 6-6 one-shot. Some I go 0-6. Generally I can at least bust the tank for others to clean up. I am also not even top 4 or 5 for best bench but I generally am top 3 for war score – except when I go 0-6 of course.
Playing mono I need to analyze the opponent’s top teams and decide which ones I will be most effective against with which colour. I often decide to take on the top team with my weak mono just to try and do damage for others to clean up. Synergy is important in this consideration.
Yeah, I oftentimes read on here that mono is a lazy way to play, that it requires no strategy.
When your opponents go mono color on tanks? It absolutely requires strategy.
Many of my opponents go mono tanks, but then they’ll have 2 or more of another color on their teams. Put up a blue tank flanked by reds on both sides? They’re thinking I’ll probably try to use a green team to take out the tank, which will be ineffective on the flanks. Nope. I’ll use a blue team for that. Sometimes I manage to take out the flanks before the tank. Ultimately though, any opponent hero you manage to take out is going to make the rest of the fight easier - either for yourself, or for the next guy.
Mono 100% requires skill. Not every board you start with is overflowing with the tiles you want. Playing it smart to minimise the opponents specials is often a thing you have to do.
Today I’ve got 3 1 shots from my first 3. Great start! But that doesn’t tell the story. Match 1 was my mono red, picked a 4500 Telluria tank team and got the god-mode start board for a 2 turn game over. Match 2 with my mono Purple I picked a 4400 team with a 20 emblem Kadilen tank but crucially with a yellow wing. Got a match 3 on the wing for a quick kill but then had to work the board to hunt out more Purple. Got lucky on a drop and broke through Kadilen before I took too much damage and was able to break the rest down 1 at a time. 3rd hit I picked my mono Blue and went for a 4550 Gregarion tank team…thought it would be tough but chose it for the red JF wing. Similar to my Purple hit but this time I took a pounding back and just nabbed the win with Finley & Vela on low health.
But playing mono is the only way I can take these teams on. All of them are 200 to 300 better than my teams so I need a bit of luck and a bit of skill to navigate. But when it goes wrong in mono it goes wrong big…
My best mono teams are around 3800-4000 TP. I’m usually going after opponents that are anywhere between 4200-4700+ TP (yes, I have fought 4700+ teams, and occasionally do beat them once in a blue moon). The war teams that I don’t manage to finish off myself? I’ve got backup for that.
In many of our wars, our lowest level players were able to mop up the remnants of even the strongest opponent defenses. Would have been impossible for them to win if the whole team was intact, but if it comes down to one 5* hero left on defense - a solid 3* team that knows what they’re doing can usually handle that.
Unless it’s a 5* healer in a Field Aid war. In that case, it’s mission: impossible.
As I have mentioned, not all players belong to elite alliances or alliances that is organized or competitive. My post was in the perspective of a player belonging not to any of the alliance aforementioned. And I believe there are many of them, if not the majority of all E&P players, who are just casually logging in the game every now and then. I just come up that if there are 1000 top alliances and that most have full 30 members, that would mean that there are 30,000 players that are competitive enough or organized enough to have some degree of ruleset for war. But the playerbase is in the hundreds of thousands or even millions (I dont know the exact count).
Unfortunately, @Sarah2’s response is in the perspective of either a member of an elite alliance or one which is organized or competitive enough that is not really a representation of all players and their respective experiences.
If OP just belonged to an elite, organized or competitive alliance, do you think he needs to raise and ask that matter in the forum? In my opinion, I dont think so since his mates would be able to address that within their alliance. I don’t know the exact reason, but I believe the factors may include (1) lack of communication between members or lack of active participation in the in-game chat by the members discussing in-game related matters (2) leadership may not really be geared or keen on evolving the alliance to be competitive, (3) no war strategy developed and suffices itself that members use their war flags, and (4) lack of camaraderie or there are a lot of inactive or semiactive players.
@Ultra, let me give you a short reply on your remark in your last paragraph. Only a handful of members in my alliance has imo the knowledge that can bring me further. I asked the same question, but not all replied and here I can reach out to I do not know how many players. I needed a fresh pair of eyes on this. And indeed there is not much more than a use-your-common-sense-strategy
What?! Huh?! Please don’t start to suggest you are speaking on behalf of most of the player base. There are several other players from diverse alliances just in this thread, who have had similar experiences to my own.
You are entitled to your own opinion, and frankly that’s all it is. An opinion. I respect that. However you’ve continued to state your opinion repeatedly and every time throwing more aspersions on the OP and their alliance.
People are entitled to ask for help on the forum. Not to be judged for doing so. Disappointed .
My alliance is currently ranked 27,428th alliance.
We have 20 members. Only 10 of them are currently participating in wars.
Opting into wars is fully optional, but full war participation is requested from those who opt in.
We are competitive and organized in a smaller sense. We do not expect to have to fight elite players. Oftentimes we end up with elite players as opponents, which requires more effort on our part in order to try to defeat them.
Our inactive or semi-active players generally have the good sense to opt themselves out of wars long before I have to politely ask them to do so.
My alliance is no where near elite, or super hardcore competitive, or anything like that. We’re mostly semi-casual, but with an absolute expectation of friendly support and teamwork between members. That includes supporting a member when they are not able to participate because of real life circumstances.
Promise, I did not nor do I make such a claim. I just thought there are more players that dont or have experience being in an organized or competitive alliance alliance with no definite ruleset That’s all.
Well, if you are not happy with your alliance or think that its dragging your improvement in the game, there are several alliances here recruiting. You might find one that is helpful, supportive and provides tons of insights on the different aspect of the game.
You are lucky to have an organized alliance even with half of its members in opting for war. But again, not all players experience that. That is why i broke it down to elite alliances or competitive alliances or organized alliances.
My last alliance was a proper free for all with players of all levels. It’s liberating in that you can do what you like but it’s frustrating when you lose wars with 17 flags left…
Having now been with a more organised alliance it’s chalk and cheese and I could never go back to the rabble war way.
But had I stayed there I don’t know how I could have improved my scores. Basically I was an enforcer (ice hockey was a lot more fun when they had bespoke enforcers ) who went after their big guns. That was it. I’d either win big or fail like the OP is doing.
It’s only in the more organised environment that I’ve been able to improve both my rosters and my play style.
I’m not suggesting the OP needs to move alliances but if you are reaching that point where you can’t see much improvement it may be time to move up
I have to agree with Sarah2 here. The discussion where it is now does not help me much further with my original question(s). And I am very happy with my alliance(s). This is the only topic that I went to the forum with so far.
I thought it was already answered by the previous poster’s providing their insights such as those from @JGE, @jinbatsu, @Silencio, and the links provided by @Sarah2. I have also mentioned that you can search related topics or guides here in the forum as there are tons of them with various inputs and views from various players. Just read them as you will be able to determine if such are applicable to your case and situation and discern which are good for you and bad for you. There is really no clearcut answer to all your questions since players dont have the same heroes, same heroes maxed, same heroes emblemed, and same troops leveled. You may need to gather ideas from various sources and figure whether those are applicable or not.