That is a definite upside for sure, and I’m happy to have international members (not just for that reason).
Still, even with us being spread apart, sometimes the titans spawn at bad times for all of us. Like half the team is asleep and the other half is at work. Doh!
The 8*s though are almost always manageable for us, even if no one is able to hit it for the first 6-8 hours. Because eventually people start waking up and coming home from work and boom that titan can go from full health down to 50% in a couple of hours.
9 stars for us though are just… ugh. Overall, we average about 100k damage per member per titan on 8 stars, and we only have 22 members (now 23, new addition as of yesterday)… our average damage on 9* titans tends to be at least 10-20% lower than our damage on 8s, and 9* titans usually have more than 2.3 million HP, so…
I’m sure there are some members in my alliance who don’t like it when we let the 9 stars escape, but for me it’s a case of simple mathematics. We simply cannot afford to flask every single 9 star into eternity… and then what happens when we move up to 10s? It’s simply inevitable that we’ll eventually have to let one go.