My double formation kept me in mid diamond the whole time it was available. Plenty of us enjoyed the fun of the double layouts over the boring reverse.
CViv - Heimdall, C Elena, Alfrike and Athena
That team kept me comfortably 2500-2600 or so, so I wasn’t sacrificing anything by using it while the proper idea of “nearby” was in force.
I saw plenty of double and rev double when I raided. But now there’s just no benefit to them anymore which is sad to reduce the diversity of the play.
Maybe it should be “nearby enemies up to 3”? The value of these heroes has just decreased. I still believe the wording should change, or an explanation that targeted heroes now follow a specific path. In this case, a line that makes a “W”
Yes my insidious agenda to bring diversity and fun to the game. What an evil one I am
And as I said I won probably 70% of the attacks on my team using a double formation. It’s not the limp noodle you seem to imagine with the right heros.
Maybe a faint dotted line could be added to each level/raid/match that shows the path of the formation? There are enough levels with different formations on top of the raid formations that change what heroes are effected and considered “nearby” in relation to one another. There needs to be a clear definition of nearby and if the card can’t explain it, then the board should clearly define it. Otherwise, there are going to be a lot of upset people and others scratching their heads.
Waste of time explaining anything to those who somehow anyhow want to crib… as if their game came alive only the day reverse formations came into the game
&
the day this loophole got plugged, they have no clue, what to do !
Sure if we forget that every map level with more than 3 enemies per wave also played like this? You guys can’t defend this so you just ignore facts and try to make it only about raid formations. The whole map level situation got ■■■■■■ up and that’s far worse.
So much talk about loopholes, and just use this hero, this does affect me so I don’t care blah, blah, blah etc etc.
This game is about maximising your roster to get the most benefit. Taking advantage of good synergy is not finding loopholes. People who don’t spend huge amounts were able to use underappreciated and unloved heroes with success.
Also with regards to earlier posts about not seeing double formations above a certain cup range I was bored the other day and was sitting at 2600 cups so did some rerolls and took screenshot of each defence found. Not as nonexistent as some would have believe in fact more doubles than reverse V
So, in pvp i don’t really care about the change, just happy I didn’t LB proteus yet… but in maps it just doesn’t make sense. Here two shots with Hannah, the skulls show where she hit. The whole “nearby” description has become obsolete.
Look where I hit the side enemy for fun and only got 2 skulls. The distance is not more or less between the one extra hit and the other. So it is not “Max three” , it is just the neighbours that are connected with an invisible line…
Well this confusion is not unprecedented, there were times when ’ can not be dispelled’ literally means cannot be cleansed nor removed…but then there comes up something ’ remove xx that cannot be dispelled ‘’ now there is a new dimension to it…some obvious positions known as nearby are no longer nearby…well that what happens when you start fixing unbroken things!
You’re right that one is fun too. I am waiting for the heroes that cast really undispellable spells that cannot even be dispelled by the heroes that dispell undispellable spells, and then the super dispellers that dispell even these
You “praying” to hear details of all heroes I used for seasonal map stages - seriously !
(Pls let me give it a thought, whether I should share this IMPORTANT secret… & when I have made my decision, will inform ! Your patience will be highly appreciated)
Now that the topic issue is solved / closed… only reason, I now interact on this thread is for entertainment value of comments & I am not disappointed !