I want this supposed to be as open and interactive as possible. What I propose is that we as a community come together and discuss heroes whose mana speeds just don’t add up. The rules for posting on this page are simple, state the hero(es) you think needs a mana speed change, whether you want them to be slowed down or sped up is irrelevant, but give reasons why.
My list for speed increases:
Vivica/Kunchen mana speed increased from slow to average. Both of these healers should be on par with Ariel and Ratatoskr, but they aren’t because??? I get that Kunchen and C. Viv have defense down, but with so many cleanser of different types (hatter, Bertila, lady Loki, Zim etc) and more taunters in the game than ever (all of which are at average mana speed themselves) both of these 5* healers need to be bumped down.
Khagan should have his mana speed increased from slow to average. There is nothing that he does that is too unbalanced to justify his slow speed. S1 reds are already lacking and Khagan being bumped to average would really make him shine.
Noor should be bumped to average speed. I don’t know who’s in charge of hero creation at SG, but there is something fundamentally wrong with Noor being slow while Freya and Moth girl laugh at her from the Valhalla fence. I understand that they want to make the Valhalla portal appealing, but changing Noor to a speed just slower than the other two wouldn’t hurt that. S4 is gonna kill the Valhalla portal (let’s be real here).
Grimble needs a mana speed adjustment from average to fast. He doesn’t deal enough damage upfront to warrant his current mana speed and his second effect is far too situational. It is best used against Telluria, because Freya and Moth chick are the same element, which means taking Grimble wouldn’t be advantageous. Grimble at fast wouldn’t break the game.
Norns should be fast and I cannot believe, out of all the Valhalla heroes they buffed, that she was overlooked. If Drake is fast. So should she be.
Boss wolf should be, dare I say it, an average speed hero. Compare him (a monthly event boss) to Telluria and the distance between the two is painfully clear. The only thing that boss has over Telluria is the duration of the mana gen debuff and the 10% difference. Match the amount, but keep the duration and he would be well deserving of average speed.
Leonidas should be fast. He doesn’t hit hard enough, nor is his mana cut to one significant enough to keep him at average speed.
Red Hood should be fast. Her hit is too weak and her minions are too squishy (though they are handy) to have her at average speed. Think about what she can do, then compare her to Zim… Do you see what I see?
Ares/Zulag should be fast mana… As much as they do, they only do it for (potentially) three heroes and all of it is dispellable. Make them fast.
Mokk-Ar should be fast mana as well. I know he does a lot of damage to the enemies, but he also does damage to his allies and all purples, regardless of affirmation, are immune. Too many rules and conditions for him to be average speed.
Horgall should be average speed. If Zeline is fast, Neith and Atomos (finally for the latter) are average, then so should Horgall. I don’t think anyone would disagree.
Now, the moment you all have been dreading. Who do I want to slow down…
The ninjas. I get it that they are designed to be very slow to use their special at its peak, but the number of ghosted tiles to get to that point (with lvl 11 troops) is what? 9-10 tiles. That is nothing, especially when two of them can wipe out an entire team at that point. Many argue that, since it’s equivalent to v.slow, it’s fine… but is it. Alfrike may hit your remaining heroes when she fires. G. Owl needs half his team dead already to deal the damage that cobalt and onyx do, so you see my train of thought? I know that it isn’t ALL the ninjas (though garnet is on the boarder line as well), but I doubt SG can fix two (or three) without changing all of them, so let’s make it easy for them.
Lord Loki needs to be a slow hero. For him to be able to copy any hero’s ability at average speed is nuts. I use mine at 3.70 and was both shocked and mortified that he was able to target heimdall and resurrect my fallen heroes. I know that’s how it’s supposed to work BUT every time I targeted heimdall EVERY fallen hero came back, and since I went rainbow against that team (to test some recently acquired and maxed heroes. Lord loki was the only one not fully leveled, but the entire opposition was leveled with emblems), I was able to fire loki FOUR times. If Heimdall has a 20% chance of revival, I got super lucky in the best way. Something I also noticed, is that whenever Lord Loki copies a special from the target, he hits as if they fired the shot, which is maxed and fully emblemed. That is ridiculous. So I don’t even have to max him in order to get the full use from him???! If you have him, try it out, because I have three and I’m definitely taking all three to 3.70, especially if SG doesn’t fix the last part.
Finley needs to be average speed. He does too much and is guaranteed to do it if there is even the smallest buff on a line-up. SG doesn’t want to adjust his special, fine… Make him average.
Jabberwock would also be fine at average mana. He’s a sniper that hits twice (whether it’s one target or two is irrelevant). He’s too fast for what he does and his poison (though a common ailment) is undispellable.
These are MY lists based off of MY opinions. I have several of the heroes listed, but not all. I do not care if you own them or not, I suggested these heroes specifically to aid in the balance of this game. You have your opinions and I have mine, but I will not attack you for yours, so please don’t attack me for mine.