That makes sense. The under max level powers are estimates, not exact. I think I know what’s going on with costumes. I also don’t think I have a good way to calculate stats differences for less than max heroes, so right now it shows max stats. I’ll update the sheet to specify as much.
Pushing an update now, should be live in 15 or so.
But in the case of the unleveled and partially leveled heroes, you’re returning maxed attack/def/hp. Wouldn’t it make more sense to return maxed power as well? (I can calculate power if I need to, so it wouldn’t block anything I want to do, but seems more consistent.)
Those look good now. Correct costumes are showing as present for me, with correct ascensions and stats for the ones I checked. In the costume stats, there is no Maxed/estimated power column - could that be added as well to keep it consistent with the base hero?
Thank you for all the work on this!!
Thinking more. I think what I’d love to see for all stats:
Unleveled/Partially leveled - consistent values. Would love accurate values but recognize that’s not easy or maybe even possible, estimates for everything would work too. All maxed values would be fine. Mixed estimates/maxed is less useful.
Maxed, no LB/no emblems - Maxed values
Emblems - Accurate values reflecting the chosen emblem nodes
LB - if a formula can be discovered, accurate values.
I found some app that have all…orginal,with costume,with LB,with emblems…i tried every combination and all stat numbers are OK….maybe that app helps to get formula out….i have short video how it looks and works…if someone is interested
Oh cool! I saw that, but I think I didn’t realize it was pre-costume/pre-emblems, so when I checked to see the numbers didn’t match what I was comparing to. I assumed it had subsequently changed. Thank you, @Guvnor !
I have 3 heroes currently that are limit broken with their +5 levels and have no costumes/emblems. Using @Guvnor’s factors, all attack/def/hp values are right on or off by 1 from the card values. Using those to calculate power (using the formula here) also results in all three powers either matching the game or off by 1.