Just a clarification:
No one said that you hadn’t documented that gamblers stance would start affecting specials and then that all other lowering of accuracy would do that. The things that has changed is HOW lowered accuracy affects specials. First it also affected non attacking special like healing, it has affected attacking but both the hp part and the special part and now it only affects hp part and also leaves half mana. These are the changes not mentioned in release notes.
Uh… yes you did, in fact, you made the changes in 1.3 and 1.4, and didn’t put them in the notes.
If specials COULDN’T (or did so rarely that it was irrelevant to daily game play) miss prior to 1.3, then… how could this be an existing feature? Was it added in 1.4 or 1.3? Because it was added, by your own logic.
Isn’t this a little silly though?
Hel is more powerful when blinded now… I would LOVE for Hel to get blinded, you mean I can lock out half a team and then have half mana, and with one good ghost attack lock the other half of a team?
Blind is a broken mechanic is sooo many ways right now.
It HURTS your hero for mana generation if you miss with a tile attack
It has no impact on ghost attacking mana generation.
It HELPS a hero with mana generation if your goal is status and not damage (like hell) because you can end up getting off two quick back to back attacks.
Entire teams can be blinded, crippling mana generation and specials.
This “intentional” game mechanic has combined the two most powerful side effects in the game, blindness and Hel’s silence, and made them both stronger.
Gambler’s stance and Hel on the same team: it actually makes her better… why you do this Petri?