I’m quite sure this has happened to me a few times since last update. A hero in defence has just released a special attack and the mana bar is still filled halfway. I specifically notice it happen with Hel but also think it has happened when playing against lianna. Anyone else that has noticed this or am I only dreaming? It might be in combination with blind.
Edit: after tests and also input in thread below it is confirmed that when heroes miss special attacks because of low accuracy they will retain a outback half their mana. It is so far not confirmed if this is intended feature or bug.
Edit2: @Petri has confirmed in thread below that this is an intended feature of lowered accuracy.
I don’t have Hel, but several players have complained about her special interfering with other hero’s Mana gain. Not sure if this has been resolved, nor how wide-spread it is (my players do not report this error).
Thx rook. Yes there are already several threads on Hel’s special. if I’m correct though, this is is not a issue with Hel specifically since I think it has happened with other heroes as well. But like I said, I’m not completely sure. It might just me being frustrated loosing raids and inventing something to blame it on.
Very interesting you have seen this too and also, like I mentioned in first post, that you think it might be in some combination with blind. I do think it happened to me when the defending hero had been blinded by joon and missed.
Well, yes of course that’s when it was introduced that blind affected special but when was it introduced that a hero that misses while blinded keeps half of their mana?
I just tested this again with Wu Kong’s special active (-35% accuracy). If I miss special attack, hero loses 50% mana. Secondary effects always hit (defence debuff, blind, attack debuff, dmg over time etc.) This is undocumented but has been the same since 1.4 release.
EDIT: when 1.4 was released, heals, attack buffs etc (not direct dmg specials) could miss too but they changed that later.
Thx jorma. True, they also changed how the effects could miss. I haven’t played Wu myself but it his special has always been a bit special. Both in the amount lowered accuracy but also how it’s damage buff stacks with other’s like boldtusk special. I don’t think the blind spell has been the same as Wu’s gamble. In general really hate these undocumented changes. I really like trying to set up a strategy but it makes it difficult
I have now attacked while my heroes are blinded and they also keep half of their mana when missing. I’m sure this is reasonable new feature. Test was done two times with joon being blinded by joon. Ping @Fledoble
@Petri and @RubiKinga
Feel free to post all changes made so we can adapt our playstyle and not get annoyed with featuers we otherwise confuse with possible bugs
I believe it’s an interesting nuance as to why it’s happening, but at the same time I don’t care. I want the devs to stop making stealth nerfs and updates to the game without telling anyone. They need to start releasing patch notes BEFORE the patch comes out. This post is over two weeks old and not a single comment from the devs.