Wondering the framework folks use to determine what to level; see how folks do it
Know this kind of “duh”, but here’s mine
My prioritization is class > role > element > team > hero — there are exceptions; for example some hero’s perform double duty ( can be used strongly in different areas) or is unlikely to be replace often - (which gets into incremental gains and opportunity cost)
My first pass is identifying 10 heroes - one per class. From those 10 - I need to be able to build a primary rainbow team.
From those 10 — monk, paladin and rogue are removed from the emblem pool until my 4* utility hero’s are “done” - not necessarily maxed. (jackal, falcon, wilbur). To me, they are fantastic for their skill and cost, not easily replaced and expand capabilities; and 400 ish emblems isn’t backbreaking.
Leaves 7 classes to pick my main emblemed team from - 5 five stars; remaining are 4* or can be skipped (Cat is my sorcerer placeholder — but haven’t given him anything)
I swap in my Alts — for battle, like always, — I often use Grave and Kage; but 1500 is going to take long time to get… as it becomes more common; dedicated for fully maxing a one hero will be standard —
Lastly — I repeat my queue - but inverted; the four star classes in pass one are five stars in pass two and my “blessed” utility hero’s are a very small lot.
It’s really hard - reprioritizing (in many ways - abandoning - because I’ll never get the mats to get to more that 2-3) strong, well regarded hero’s that would help me is tough —ex: Joon, Tarlak, Alice are unlikely to be more than alts; while Aeron is my next monk; after Wilbur. Really good synergy with others that made the cut.
shrug being ruthless with this has freed up a lot of resources and time;