Apologies, but I need to preface my idea first - scroll down if you just want to read the idea:
I think the most frustrating aspect to this game is the combination between the amount of duplicate heroes received and the inability to get any real value out of heroes that aren’t very useful. I typically wait a month before reviewing a game, I’m about a month in and I’m considering giving the game a 1 star review for this very reason despite the fact that I’ve enjoyed a lot of aspects to this game. I find this issue THAT penalizing.
After a month of the slow grind, I decided to join an alliance which cued me in to how far behind I was and got me to spend money. In total I’ve spent over $60 dollars on this game. Which is what I spent on a triple A titles like battlefield 1 where I was granted access to all content, weapons and DLC for that price. However, on this far simpler mobile game, it’s gotten me very little towards end game. I have 1 five star and 1 four star out of 25+ summons, plus training.
Even more frustrating, what I do have is a collection of 3 star heroes, most of which are duplicates. Of particular note are:
And then I have a few more heroes that I have 2 of. What is particular upsetting about this is that heroes like Oberon, Jahangir, Gunnar and Carver all have slow mana regeneration and don’t hit very hard. And outside of Gunnar who is useful against heavy hitting bosses, I find these slow mana regen, small damage AOE characters to be particularly weak in comparison to heroes who regen quicker. They’re pretty bad against titans, in raids and in alliance wars. The only area where they seem even useful is in the campaign, and even there they still feel under powered in comparison to their other 3 star counter parts.
So in the end, I feel like I haven’t gotten much for my time invested, and more importantly, for the money invested in this game. Which is why I think I’d rather just warn people away from this game all together - because there’s nothing worse than feeling like you’ve wasted money.
However, I do think this could be mitigated by a hero exchange system…
Hero Exchange System:
In Idle Heroes they have a prophet tree in which you can trade in a hero along with prophet tree timber and receive a different hero of the same exact level with the same exact equipment. It’s a great a way to try and get different heroes without losing much value on your end to the heroes you’ve already invested in. And it goes a long way to mitigating bad luck one might have had in the lottery system of random summoning (which idle heroes also employs)
A similar system would go a long way in alleviating the frustration of receiving the same bad 3 star heroes over and over and over again. For example, if I could exchange some of the FIVE Jahangirs I’ve received in a special summons that pulled from either red 3 star heroes, or 3 star heroes in general, I’d be more likely to wind up with heroes I’ll actually use vs a $3.75 summon that just sits in my inventor wasting space, but feels to valuable to consume for a small percentage of XP.
The devs can determine the exact details of how the system would work. But In generral, I think this idea would go a long way to making the game feel far more worthwhile for those of us that have spent time and money on the game but have experienced relatively bad luck with the RNG