Hero Buff & Nerf Balance Change History - (See Post #2)

Great work… adding a few that I found, though, which weren’t in your list.

Note: there were also many mechanics which were tweaked in earlier versions, such as blind. Didn’t list them here as they affected multiple heroes and items too…

Conclusion: balance changes have been going on since the very beginning… just look at all the vanillas who’ve been tweaked!

Version 1.4

  • Isarnia : max attack of Special Skill increased from 215% to 235%
  • Colen : max attack of Special Skill increased from 170% to 180%
  • Horghall : max attack of Special Skill increased from 210% to 225%
  • Quintus : max attack of Special Skill increased from 230% to 250%
  • Li Xiu : max attack of Special Skill decreased from 170% to 150%
  • Carver : max attack of Special Skill decreased from 145% to 125%
  • Boldtusk : max healing of Special Skill decreased from 32% to 27%

Version 1.5

  • Azlar, Colen, Kelile : Burn damage increased
  • Isarnia : Effect of Defense debuff increased by 10%
  • Wu Kong : Gamblers Stance accuracy penalty lowered by 5%
  • Magni : Defense buff is applied to nearby allies instead of all allies

Version 1.7

  • Gan Ju : Special attack +15%
  • Dawa : Special attack +15%
  • Kailani : Defense stat increased slightly
  • Elkanen : Special attack +15%
  • Thorne : Stats adjusted for slightly stronger attack and slightly weaker defense
  • Quintus : Special attack +10%

Version 1.8

  • Captain Sargasso: The healing reduction should now work as expected instead of getting less effective when leveled up. Max healing reduction is now -58%.
  • Guardian Owl : max healing over time increased from 645 to 765 hp. Damage per dead ally increased from 30% to 45%.
  • Musashi: max healing from physical attacks increased from 40% to 50%.
  • Elkanen : attack power increased from 270% to 285%
  • Kadilen : duration of defense buff increased from 2 to 3 turns
  • Azlar, Marjana, Colen & Kelile : total damage done by status effect Burn increased slightly
  • Guardian Kong : The type of elemental defense buff changed from Fire to Ice
  • Kashhrek : The type of elemental defense buff changed from Ice to Fire
  • Alberich: Fixed bug where he would not cast the special if there are no enemies dead.
  • Certain Special Skills deal extra damage against opposing elements. This effect is decreased from 150% to 140%. Heroes currently affected : Hel & Athena.
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