Hero Balance FAQ - Discussion

Stop sophistry. Compare Quintus and Frigg. You won’t do anything that doesn’t make money, right?

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Hi Rook! I’d suggest small, but efficient, adjustments in ATK, DEF and HP in some s1 heroes. Add element link &/or innate abilitie to older HOTM would be nice too. Here and there some small damage % adjustments. I’d say Gardnet and Cobalt are insanity but: no nerfs. And mostly: no costume bonus for non-S1 costumes.

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Unless i will see heroes like Noor, Boss Wolf, Thoth going to be buffed, this is just joke and waste of time and more like fake play “look we do care a lot”.

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Please explain why Frigg and Odin were nerfed the same day you released costumes into beta testing for 6 of the most OP heroes in the game.

It makes,a mockery of this FAQ and discussion.

Sorry SG, actions speak louder than words and you actions say that all this talk about balance is…well…just talk.

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Folks, while I agree with some of your assessments that the statements in the SGG post do not appear to align with the changes we’ve seen in-game, let’s at least appreciate some attempt at communication from the staff. Feels like we get that far too infrequently. If a large chunk of the replies to such communication are some form of “This is all BS, you lying so-and-sos,” then I can understand why they are reluctant to communicate. Could we please just take a few seconds before hitting post to assume good faith and make well-reasoned replies without all the name-calling? It might make the staff more inclined to pull back the curtain more often.

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@Petri Could this be elaborated on further? Is there a particular level of support required in the Ideas & Feature Requests posts before buffs are considered?

Are pre-existing heroes routinely compared to newer heroes? For example, Inari is now lagging behind all the other 5* dodge heroes (i.e. Jade, Costumed Kadilen, Margaret).

Can we expect buffs for some older, long-neglected heroes like Thoth-Amun and Perseus who lag behind even S1 heroes?

Given that new heroes are getting progressively stronger (i.e. the new Villain heroes are all near or past the 800 power mark compared to the 750’s for S1 heroes) can we expect more frequent buffs to older heroes so they remain relevant?

Thank you!

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please share those metrics publicly

Darn it… A voice of reason :stuck_out_tongue_winking_eye:!

Some of the latest initiatives such as designing costumes for already OP heroes like Finley & Killhare, to me seem absolutely ludicrous… Certainly nothing to do with hero balancing :sweat:.

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Bob Ross auto-rec!

20 happy little trees.

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Logic would say buff or costume the weakest and least used heroes to provide balance. But since commonwealth sense doesn’t exist there, you want to make the strongest, most used heroes even stronger.

Makes zero sense.

I can see what you’re doing a mile away. You’re going to put the costumes on these strongest, most used heroes and surprisingly find out that they are overpowered and nerf the original hero when it’s something that nobody asked for. In fact everyone was against it.

But you guys don’t listen to your player base.

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Thank you. Exactly. I’m not ready to light my torch and grab my pitchfork yet. :grin:

A little civility goes a long way.

But I do think if a change to the game makes a player unhappy, it’s not wrong for them to ask for an explanation, or state “I don’t like this.”

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I do think we’ve reached a point where a Hero Reset token should be made.

It would be nice to level the newer things a bit quicker and one of the things that holds me back on occasion is when a portal has heroes featured that are in a colour I can’t really ascend.

So from both a QoL perspective and a profit perspective this makes sense now.

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100%. Just appealing to folks to do so in a thoughtful, logical way, not just “This sucks; change it,” or “You’re only doing this because you are greedy.” Make the devs understand where you are coming from.

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Agreed. Let’s be civil. But I am waiting to see if this is truely a start to increase communications, or the FAQ is their quick fix solution so they can say “hey we communicated… live with it”

People are frustrated because of a build up of poor corporate comms strategy. And many lost trust with the brand due to that.

But let’s be realistic … that is EVERY brand’s responsibility to build trust and loyalty with their consumer base.

Being reluctant to communicate doesn’t make sense… they are getting paid as a business so they cannot be reluctant. Growing brand communities is literally one of the most important business priorities for ANY business.

And let’s be real here… SGG is supposed to be a service business. WHY? No goods are exchanged with a purchase. Our player base doesn’t OWN anything… we basically pay money to gamble at a chance to improve our game playing experience!! They can kick us off their platform anytime, De-power any heroes in your roster, etc…

Since we are expected to spend money to enjoy our time on THEIR platform… technically their business model services a user base and part of servicing is communication.

I am a loyalist when it comes to brands… and frequently msg other brands on their forums or social accounts. SGG is the only business I ever “interacted” who has never responded on a forum question when I tagged one of them. LOL. I often see people tagging petri for example and never see a response. He must be busy doing other jobs I guess … maybe SGG needs to hire more people. or pay the moderators LOL.

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That faq maybe a temporary “salve”… I am waiting to see how this plays out.

Either it’s a step in the right direction and SGG increases communications … or it’s their typical pattern of “This is it, suck it up people and accept it orGo vent in forums in the meantime .” LOL

It’s become obvious they don’t have a solid framework for nerfing and buffing heroes. Which is fine with me to take a work In progress POV. But it’s the lack of communications and community engagement that exacerbates the situation.

Why do you nerf Heroes?

Whenever possible, we try to avoid making Heroes weaker. However, if we notice that some Hero is clearly stronger than all the other heroes of the same rarity, we are sometimes forced to “nerf” it instead of boosting all the other Heroes.

note:: there are obviously other solutions. But the quick easier fix seems to be nerfing a few heroes … instead of addressing deeper rooted balance problems. I guess it’s just more feasible to do quick fixes until they start losing enough players to prioritize deeper fixes

Do you ever buff old Heroes?

From time to time, we do buff older Heroes to keep them viable and fun to play with. We review player feedback on existing Heroes routinely, so the best way to get your opinion heard is to share your ideas on our Community Forum, under the Ideas & Feature Requests category.

note: I have rarely seen anyone from SGG even reply to any posts addressed to them, never mind actually participate in the thread conversation with questions. Definitely never seen someone from SGG communicate on “a Buff a hero” post LOL. So I know SGG buffs some heroes, but engage players on this forum? Not enough to encourage people to share your ideas here.

Exactly!!! They should wotk on some useless heros and buff thrm and try to make rebalancing there are so many usless HOTM everyone have in their roster but they not even looking at them

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If nerfing is necessary, OK, go for it.

However, if you nerf a hero, don’t disrespect us as much as you do by not even allowing us to reset the nerfed hero and get our ascension mats and resources back.

That’s the very least you should do when you nerf a hero. Maybe for a week, we should be able to reset those heroes and get everything back. Do this retroactively to the heroes that were nerf in the last year and show us some respect.

Also, s4 heroes still have massive stats if I hadn’t missed anything (only Villains were balanced down if I recall correctly). Listen to the beta feedback and fix them before release instead of nerfing them afterwards.

Meanwhile, my new #nospend goes on for me.

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Good (or relatively fair) balancing of all heroes is possible, but that will never happen.

Because it make player who had many old heroes not willing to spend much money to pull new hero, it’s a very bad move from business point of view. That’s why there are many suggestions from players (and beta testers too) in the past but their voices were basically all ignored.

IMHO, this hero balance discussion is a bit meaningless, yes they welcome us to leave comment and suggestion, but devs will keep adjusting balance with their own way.

If need change, that should already changed long time ago.

One should not forget, that we as players only have limited access to information. We see raid defences, war teams and judge heroes on our personal opinion.

Game Balance should be based on Data (Game Metrics) that we don’t have. This is why it may be unclear for us why e.g. Thoth does not get love and why Frigg/Odin get nerfed.

I’ve found that one can make use of every 5* hero in the game, some maybe overall A others just a C. But in general there is no hero unusable. There is a Gap between S1 and S3 yes and if you compare Odin and Justice damage-wise this gap is huge. However that does not mean you cannot use Justice as a multihitter.

Most concerning for me is the spiral of growing stats combined with diferent skillsets. It should be either Stats growing or skillsets getting better - both together is what causes imbalance on live servers which they need to fix after release.

So my suggestion would be: tone down Stats and create unique and desirable Heroes through skillsets.

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Everything you wrote in original post contradicts what you do in real life.

What did you buff? Ones, two heroes? Long time ago?
What did you nerf? Great heroes people chased with their money? Yep.

Whom you listened to? Definitely not your community.

Congratulations, you played yourself

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