That is true for every hero and therefore irrelevant. That means no counter hero is ever useful in your world
that is true, but there are about 20 heroes with charge mechanic out there, and all of them are more common than waterpipe. How many of those do have damage to all on an early charge? Well 3 targets would be enough in most cases anyway as some minions always die to tile before you can kill them. Not exactly sure, but I guess most of them, certainly more than 1.
No matter what level of the game you play, there will always be far more charge heroes around than waterpipes. If you meet a waterpipe in a raid, reroll what´s the big deal, I reroll far more teams than I see waterpipes in raids.
The only place where you can do nothing about, would be a war def. I agree sucks to see that, but I don´t think I have ever seen one in our wars (we are around rank 1k), if we do, well among the 20 or 30 of us we sure do have more than 6 charge heroes (even though I personally don´t).
You absolutely have to hit the waterpipe team with some random garbage? Sure go ahead and use 2 flags, I doubt you get through every war with 6 OS if you don´t encounter a waterpipe.
same as above. rather irrelevant.
watch some youtube videos and learn how it´s done.
I don´t say a nerf for waterpipe is impossible, but right now I doubt it very much. Waterpipe is very rare and she is very expensive, she´s a cash machine for SG. M&M or christmas heroes the year before (oreven the 4star tanks Ferant/Azmia) got a nerf because they were easy to get and have no money potential for SG for a full year after the portal was closed.
I find it much more likely we see another portal with waterpipe featured and in a few month SG makes a new tank that is much stronger than waterpipe. Maybe at that point they will nerf waterpipe so they can make the new tank of same power as waterpipe is now. In either case we´ll have the same discussion again, only with a different name in the topic title.
now back to the topic of waterpipe: yes she is strong, yes she is OP (should not have been released that way), yes she is the most powerful tank in the game right now. None of that is enough to nerf, because some one will always be the best (even if you nerf every single hero in the game someone will still be best) and if we talk about broken game balance we have to nerf a minimum of 20 heroes, not 1.
Have you never seen mana control heroes before? All of them do the same in one form or another. Waterpipe is neither the first nor the last of them. She is a strong one yes. Mindless attack heroes are in nearly every portal these days.
And as a positive note I can add one tip on how to deal with waterpipe on the cheap if you really feel like you have to hit waterpipe teams:
Pick up Vela from the fated summon. There is no way in the game to pick up a cheaper 5 star hero, everybody who does 100 summons in 6 month can get her for free. Vela is MADE to counter waterpipe. She is immune to waterpipe, she is fast speed, she will kill all the minions and on top of that she will lower the attack of all those high damage heroes around the pipe. stop complaining you don´t have high end counters, if the perfect solution is cheap and in front of your nose.
Do you need tiles to charge Vela? yes you do, just like you need to charge any other hero in any other team you have ever played.
If you cannot win against Waterpipe when you have a Vela, then the reason for losing is not waterpipe. It can be that the whale you are hitting has 3 Annes or that you had a crap board or whatever else, but those battles you will always lose, no matter what tank is standing around while you lose.
to sum it up: I don´t like waterpipe, but I like this constant nerfing of heroes left and right even less. It´s not the way how to deal with balance in the game. It should be a measure to be used in very extreme cases, not on a monthly update basis, every time somebody is too lazy to learn dealing with a new hero.
EDIT: Removed the nonsense part about Baldur