I think Hanitra is reasonably well-balanced overall
I think Hanitra is excessively weak, and needs a buff (increase of their strength)
I think Hanitra is excessively strong, and needs a nerf (decrease of their strength)
I’m not sure yet
If you think Hanitra is well-balanced, too strong, or too weak — why?
Are there specific, concrete suggestions you’d make to the game designers to alter Hanitra? Or are there specific reasons you think they should remain unchanged?
Purpose of this thread:
To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual set of impartial votes rather than a #ideas-feature-requests which has no real voting.
In short, to neaten the forum and to give players and outlet for their thoughts on her balance without bogging down the rest of the forum or the main hero thread.
Not the first one that said that but she is a HOTM and as far as I know it suppose to be a bit inferior that heroes that you can pull in portals due to, as many are calming, is too easy to get them. Maybe for those that spend money on the game
I do not think that Hanitra is better than c Kad
Class sorcerer 15% chance to drop mana generation by 50% for 2 turn
170 damage to all
45% chance to dodge
45% chance to summon a thorn minion 15% att and 15%hp (aprox 105 atk and 210 hp)
Monk 24% resist negative status effect
45% to dodge
45% to add 275 health, if exceed max goes to temporary
resist health reduction
Element link +10% healing for yellow for 4 turn
Besides the attack ckad can generate minion that can cause damage and also work as extra protection/health
The health reduction can be (not always) a counter for Alfrike or Fura besides that I do remember who else, pretty useless for most of the cases
and the elemental link only if you are using other yellows or another 2021 HOTM
Hanitra is not a true healer as c Kad is not a true minion generator
I always have to bring a healer with Hanitra because her healing is not guarantee which take the space of a hitter. In the case of Ckad if she does not dodge at least I have the direct damage and the minions created to cause more damage
So in my opinion c Kad for the direct damage and the minion damage is better
She is still a very good hero whilst cKad remains best in class for dodge, situationally Hanitra could be more useable for team synergy. She also provides an alternative for those not lucky enough to get cKad.
Having no damage is fine when looked at as a whole with the passives. The overheal is preferable to the minion from cKad. Margaret has a dodge scale and its only her and nearby as opposed to all, which balances there. Inari has the hit plus minion mana which balances with her being slower.
Saw a suggestion of making buffs undispellable for all allies, that would make her OP with her passive as may never be able to have no dodge active due to her passive skill.
Very Good as is. CKad probably still better, but if cKad is the bottom line of what heroes should be in order to be useable then there’s a real problem with judgment
Firts battlefield impression: could as well go with an empty hero slot…
Hanitra 4/33, skill at 8/8, three raids, got hit (with dodge active) by Thor ( first and second charges), Skadi and Quenell. Dodge percentage so far: 0% (zero). Must be bad RNG, or maybe mine is broken, who knows… so very unimpressed… I’m yet to go against one on the defense, hope it performs better than on offense, or I might just have threw away 6 darts…
My frustration with heroes that dodge/buff/etc is the number of turns.
S1 were often six turns of effect which is excessive in most cases and with the new more powerful and multi-effect specials needed to be reduced.
Three turns almost always feels too short and four turns about right.
Perhaps this is a question of fast vs. average mana speed.
Krampus vs C-Krampus is all about the extra turn IMO. I was desperate for BK when released and incredibly fortunate to get him and yet rarely use him because three turns is simply too few.
Inari at three turns of dodge with average mana AND built of fine crystal…couldn’t justify her in the team.
Hanitra’s special is purely passives, her power comes from what the others do to you, I feel those specials merit an extra turn.
Her special only aids the team when an enemy special is fired, no attack boost, no damage…no pressure.
I like her mechanism and she is more towards the front of the Holy 5* queue than the rear but that doesn’t mean she will see darts (so few, so far between. Well, main constraint is D-Blades for me but concept of bottleneck in mats for 5 star heroes stands regardless of exactly which mat it is).