I think Elradir is reasonably well-balanced overall
I think Elradir is excessively weak, and needs a buff (increase of their strength)
I think Elradir is excessively strong, and needs a nerf (decrease of their strength)
I’m not sure yet
If you think Elradir is well-balanced, too strong, or too weak — why?
Are there specific, concrete suggestions you’d make to the game designers to alter Elradir? Or are there specific reasons you think they should remain unchanged?
Purpose of this thread:
To provide an aggregate place for the topic here on the forum; thus preventing there being a million threads popping up. And to provide an actual set of impartial votes rather than a #ideas-feature-requests which has no real voting.
In short, to neaten the forum and to give players and outlet for their thoughts on her balance without bogging down the rest of the forum or the other Uraeus thread.
If Elradir main purpose is to be counter for DOT dealers like Gravemaker, Vela and Clarissa, perhaps Berra his mana speed should be fast in order to keep up.
He is not very good for titans and practically useless in defence. As an attack hero with not very high damage he needs to be able to utilize his second skill fast in order to be somewhat usefull. Otherwise he may be efficient only against Azlar. May be also against some of the sand empire heroes.
In this case the strategy will be as follows:
Make sure all heroes have relatively low health by the time Elradir is ready.
Activate Elradir and target Azlar with tiles so he can fire.
Hopefully damage from Azlar kills everyone while Elradir is somewhat protected (does not reflect direct damage). At the end only Elradir stands alive.
In all cases in order to work Elradir has to be hit so he should work best against AOE attackers (so the hit is guaranteed).
However AOE attackers usually have devastating damage and the DOT is just in addition rather than main damage. All other heroes that have more DOT than straight damage are either fast or very fast and Elradir is hopelessly too slow for them.
Elradir looks very cool on paper but it seems he has no purpose. He does not help the team (except mana link) Ailments have to be present in order for his skills to work which is not good for the rest of the team either. If the rest of the team is heavily damaged he can not finish the job himself. He may prove to be worse than Reuben.
So many things have to line up for his skills to work that it makes him useless altogether. If everything lines up perfectly you would probably win the battle with or without his DOT reflect.
He should be used primarily for attack but I think both for attack or defense he should be in the middle so in case his reflect skill is on to make the enemy choose to only hit 2 with DOT like Gravemaker or Clarissa or get some damage back. This will make him a defense tank but he is not build for tank.
If he is fast or may be protects (with reflect skill) the nearby allies as well may be he will be useful.
Probably best scenario for using Elradir is when in attack we are facing defense team with BLUE TANK and COSTUMED AZLAR as FLANK
Buff everyone to keep up with the power creep in heroes. Even if it just the base stats. You did emblems poorly, you did power creep, and now we have these element things. Let me have my 5* and be within a reasonable power range to each and every other 5*. Good job on costumes though, I like those.