Hi everyone. I am still working on my Khepri talent grid and I’m stuck on what to do with the second last node? Which is better, a 3% health bonus or a 2% healing bonus in the talent grids? I don’t really understand if healing is better than overall health, or visa versa. Thank you.
I always go the opposite way of the healing bonus. It’s truly negligible.
I do the extra HP. The extra healing is not much.
The extra HP is not much too, but it is a permanent improvement. To me.
Definitely extra healing due to overheal
I used to think ‘anything but the extra heal’, but with boosted health on top of limit breaking, extra health doesn’t seem like a big benefit either on a % basis. Added into the mix, there are more heroes summoning ever more powerful fiends. Maybe the 2% healing isn’t much on its own, but added to a troop with a healing bonus or some other bonus (elemental link? hotm year?) maybe it starts to add up. It would be nice if more people could add their thoughts.
A healing bonus does only apply if you play with a healer. If you look at many top defenses, they do not use a healer. If you plan to use Kephri in a healerless defense, take the 3% HP.
If you have 1500 HP, a 42% heal (Melendor, Rigard) can recover up to 630 HP. A 2% bonus is maximum 12 points. Again we assume 1500 HP, that would be 45 additional HP from the 3% talent node. You need 4 heals with the maximum recovery of then 642 points to top this. Thats not possible, your hero would be dead. Without overheal you should defenitely take the HP talent node.
Even with overheal the healing bonus is not automatically better:
Lets assume Rhys would be your overhealer, boosting health by 320 HP, with your 2% healing bonus it would be 326 HP, remember the 3% HP node gives you some 45 HP, Rhys has to boost 8 times to give better value. If Rhys fires 8 times you should have already won, and its irrelevant.
Conclusion: take the HP talent node!
Happy gaming
Thank you everyone for your advice
Extra health is ALWAYS there. Start to finish new players to veteran. The healing bonus is situational. Might be used once or twice a game. Never used in bloody battles.
Then do the math. Take Gulli 400 health boost. 4% is 16 more HP! How many times have you won a game due to an extra 16 hp?
Extra health is usually between 25 to 40 hp depending on rarity and node. That already beats your heal bonus.