I can just say the same. Thx to you.
Thanks for the appreciation @ferg and @PlayForFun I’m glad the list worked as intended (to help organise our efforts and make it easier to see what was missing)!
Thanks again everyone! I’ve referred to this page on many occasions, happy to help keep it updated.
I have reviewed the above posts.
1b) was missing I have added it.
1c) is a minion not a buff, so I suppose that is not needed in the topic.
1af) is still missing.
I am helping you with organizing these data for you to the format what you can insert to the topic:
You can replace the buff section with this conent.
|Name|Icon|Description|Overwritten|
|—|—|—|—|—|—|
|Attack Up| |Increased offensive power|
|Attack Up (Midgard)||All allies get +5%/+10%/+15% per each Midgard ally in battle, as long as one Midgard ally has low health|
|Defense Up| |Increased defense|
| Increasing Defence Up | | Increased Defence which increases further every time they are hit. |
|Protect| |Paladin talent activated, increased defense|
|Special Skill Defense Up| |Increased defense against special skill damage|
|Damage Reduction| |Reduces all received damage|
|Effect Damage Reduction | | Reduces the damage from effects |
|Martial Prowess| |Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max)|
|Wrath of Tundra| |Greatly increased damage of normal attack that only applies if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max)|
|Special Skill Increase||Increases the amount of damage an offensive special skill deals (more info)| |
|Critical Up| |Increased critical attack chance (x2 damage)|
|Berserk| |Increased offense, further increased with each hit taken (up to 5 increases)|
|Rage||Owner gets increased offense, further increased with each hit taken by them or their allies. When the effect ends, the owner deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies|
|Gambler Stance| |Offense greatly increased with reduced accuracy|
|Mystic Virtue| |Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker|
|Attack Heal| |Heal x% of damage dealt each normal attack|
|Recover Up||Increases recovery of healing skills and status effects|
|HP Regenaration| |Recovers HP over set amount of turns|
|Mana Gain| |Mana gained increased|
|Mana Regeneration||Recover mana per turn|
|Mana Reduction Protection| |Resists direct mana reduction|
|Mana Protection| |Resists new negative mana ailments ( ) and effects that reduce mana |
|Special Skill Protection| |Resists new status effects that block special skill activation ( )|
|Defense Protection||New status ailments affecting defense will be replaced by a defense buff |
|Dispel Protection| |Prevents the owner from getting buffs dispelled|
|Ailment Protection| |Resists new status ailments|
|Ailment Cleanse| |Cleanses ailments at the end of each turn, for as long as this effect is active|
|Damage Share| |Damage is shared between allies with this status effect|
|Brawler| |Deals damage to a random enemy each turn for as long as the caster has the effect active (see card for condition).|
|Taunt||Prevents enemies from using Special Skills on the owners allies (including dispels)|
|Just a Flesh Wound!| |Chance to drop any received damage to 1 point|
|Counter| |Returns a counterattack per each direct hit|
|Mana Gain per Counter| |Recover mana for each counterattack, decreasing amount of mana recovered for each successive counterattack in the same turn|
|Reflect Holy| |Reflect all status effects and damage, and block other negative effects from Holy special skills|
|Reflect Ice| |Reflect all status effects and damage, and block other negative effects from Ice special skills|
|Reflect Dark|| Reflect all status effects and damage, and block other negative effects from Dark special skills|
|Dark defense up| |Increased defense against dark element attacks and offensive skills|
|Holy defense up| |Increased defense against holy element attacks and offensive skills|
|Ice defense up| |Increased defense against ice element attacks and offensive skills|
|Nature defense up| |Increased defense against nature element attacks and offensive skills|
|Fire defense up| |Increased defense against fire element attacks and offensive skills|
|Dodge||Chance to dodge special skills that deal damage||
|Minion Dodge| |Moderate chance to dodge special skills. If dodge is successful, the owner generates a minion specified by the skill description (Minions do not count as status effects)|
|Quick Dodge| |Chance to dodge damaging special skill and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the special skill deals|
|Immortal| |If the owner is defeated while this status effect is active, they are resurrected the next turn with 32% health and all status effects removed|
|Draugr Blessing| |If the blessed owner is defeated while this status effect is active, they will be reborn as a Draugr with 100% inherited health, 500 attack, 500 defense, and the Eternal Loyalty special skill|
|Zombie Blessing| |If the blessed owner is defeated while this status effect is active, they are reborn as a zombie the next turn with 100% health, 500 attack, 500 defense, and Poison Bite special skill|
|Bruise Bro| |If the owner is defeated while this status effect is active, they are revived in Chameleon mode (undispellable)|
|Chameleon Mode||Increased attack, decreased defense, special skill replaced by Fierce Slash|*can’t be overwritten nor removed
|Ghost form| |Removes all buffs and ailments; moderate increase to normal attack; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks|*can’t be overwritten, removed, nor stack with any other status effect
|Dire Ghost| |Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element|*can’t be overwritten, removed, nor stack with any other status effect|
|Dance of Spirits| |Significantly increased attack, moderate damage reduction on all recieved damage. If the caster dies, receive 100% damage and mana is decreased by -100%. Immune to new status effects.|
|Reflect Ailment Damage||Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage.||
|Status Ailments Damage Reduction||Reduces damage received from status ailments by 50% for all allies|
|Dig a Hole|| For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns.|
|Hiding||Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding.|
|Unbreakable Brawler|| Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable.|
|Elemental Link Atk+Def up| |Increases attack by 5%, and defense by 5%, to all heroes of the same colored element for 6 turns. Undispellable|
|Elemental Link Recover HP| |Recovers 4% HP per turn to all heroes of the same colored element for 6 turns. Undispellable|
|Elemental Link Weakness Defense up| |Increases defense by 46% against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same colored element, for 4 turns. Undispellable|
|Elemental Link Mana up| |Increases mana generation by 4% for all allies of the same colored element for 4 turns. Undispellable|
|Element Link Critical up| |Increases critical strikes chance (x2 damage) by 10% for all allies of the same colored element for 6 turns. Undispellable|
|Element Link Special Skill Defense up||Increase defense against enemy special skills by 30%, for all allies of same colored element, for 4 turns|
|Elemental link mana generation||Gives small amount of mana to all allies of same colored elements|
|Elemental Link Recover||Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns|
I am working on the rest too.
If you just want to add the new stuff at the end of the buffs, then here are they:
|Name|Icon|Description|Overwritten|
|—|—|—|—|—|—|
|Reflect Nature|| Reflect all status effects and damage, and block other negative effects from Nature special skills|
|Reflect Dark|| Reflect all status effects and damage, and block other negative effects from Dark special skills|
|Reflect Ailment Damage||Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage.||
|Status Ailments Damage Reduction||Reduces damage received from status ailments by 50% for all allies|
|Dig a Hole|| For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns.|
|Hiding||Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding.|
|Unbreakable Brawler|| Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable.|
|Elemental link mana generation||Gives small amount of mana to all allies of same colored elements|
|Elemental Link Recover||Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns|
Thx @ferg I have add the nature to this new list @Dudeious.Maximus
1ae is here
Is not from the Aether quest, but the same symbol
I just want to say that you’re all fantastic I only wish I had the game patience and knowledge to do what you guys do.
You my friend, continue to astound! Thank you too for your continued Awesomeness !
Thx. I have included it in the post above yours.
Does anybody here has the current Lizzard HoTM.
If yes, then it would be helpful if he/she can post a similar image like this about him in action:
So that I can replace the icon with uni-color background and I don’t have bto use hero card image
PlayForFun: Is this what you’re after?
Btw, this is how Chakko’s element link appears (the purple chain with heart).
.I also screenshot Chakko 3.70 in case it is helpful.
Sorry if someone has already posted these in the main Chakko thread. Thanks for the tag @Tess_01. I like to help when I can.
thanks @VeryQuietly , this one’s on the original list under Burn (Muspelheim)
@PlayForFun you mentioned some ailments are missing, do you mean the icon only or also the description? I can help check hero cards if descriptions are missing.
@SamMe hx, yes, this is what I needed.
@sleepyhead the reflect fire icon is missing
Thx @VeryQuietly I will add this too
Do we miss any other icon ?
eg: Season 3 posion icon similar to @VeryQuietly 's ?
Disregard both are here in the status ailment topic:
the top one is Frosth’s (status ailments dispelled), the bottom one is Uraeus’ (hp when minion dies)