I no longer see a limit on the amount of temporary health that Heimdall Gullinbursti and Garnet can add. I know it use to be not exceed double normal health
Suggest taking a screen shot of it and posting to bugs and issues. Haven’t noticed it myself, but will test; assume you’re saying in the most recent update they might have broken this mechanic?
Limit still stops at double in mine
Yeah, I tested it and it stops at double, couldn’t get Nordri to be any more than double his starting HP. Cannot see the issue here, are you sure?
I didn’t test how much more I just thought it was once written on their card