It’s obvious that some Heroes are better than others, but it also highly depends on color, synergies with other heroes, and the enemies or situation in hand.
I think usefulness is a key criterion: some heroes are good in various situations - others are niche.
Therefore I think it may be useful (even if not entirely precise) to gather heroes into a hierarchy “these heroes are generally more useful than those heroes”.
I think this classification can be a useful guideline when selecting which hero to level. Clearly an important decision with the rarity of 4* and even 3* unfarmable ascension materials.
I’ll be happy to get your feedback if this classification makes sense (I’m quite certain now everyone will agree - so it worth also explaining why you think some classification is wrong)
I think the costumed version is better overall, but slightly lesser healer (at the benefit of a useful buffer).
42% HP healed immediately > 459HP over 3 turns. Healing over time can be dispelled + the hero can be killed before it fully applied.
It is true that it also has benefits (for many 3* heroes - the HOT will be more HP overall + it is more useful where heroes are only partially wounded - and immediate heal would overheal).
It’s really not so conclusive.
I will appreciate feedback from other players on this.
Of cour[quote=“jinbatsu, post:6, topic:161833, full:true”]
Just suggestion, in forum community we call it Dispeller not debuffer, Debuffer means like scarlett -att debuff, grimm -def debuff etc.
[/quote]
I should clarify that better… I tried to classify heroes by their ability to heal, without other abilities - but durability is a strong attribute of a healer - where Aaron is noticeably more durable than melendor.
If I need healing to my raid team and color doesnt matter - I will probably will not clearly prefer Melendor over Aeron.
Hawkmoon only heals 32%. As most 3* heroes are in the 600-1000 HP range (1k only with emblems) , that’s about 200-300 HP (+ troop heal bonus).
459 heal over time is massive for a 3* hero. I suppose that Hawkmoon, with or without costume, is mostly used together with other 3* heroes in raid tournaments and monthly events. But even most 4* heroes would get more HP from her HoT than from her direct 32% healing.
While it’s true that HoT can be dispelled, it also has the advantage to ‘protect’ heroes with high health for three turns where direct heal has little or no effect.