Has SG 100% nerfed color stacking?

Interestingly enough, there does appear to be some sort of soft cap on the damage you get from tiles when stacking. Several of us are collecting data to try to understand how it works.

So I completely agree: if they wanted to nerf color stacking, they’d just increase the effects of the soft cap. Messing with tile appearance rates would be more complicated to implement and unnecessary to boot.

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