Currently, my alliance, Fourhorsemen, is enduring a pasting from an alliance that was rated 13k points higher than us in alliance score at the start. Just 30 minutes into the war, they had a 700 point lead, which has only grown. Since I can’t offer any genius solution to achieving fair match-ups for every war, why not introduce a handicapping system similar to golf?
Let me use the current war we’re engaging in as an example of how handicapping could work.
Match-ups are made using the current coding. No handicap is used if the alliance score difference is 1000 points or less. For every two points of difference beyond 1000, one point is added to the initial score of the lower rated alliance.
So, with an initial difference of 13k points in the case of the current war, my alliance would have begun with an initial score of 600. (The handicap could also be a subtraction from the initial score of the stronger alliance, but a negative score just leaves a bitter taste in my mouth.)
Using the actual results from our war, after 30 minutes, our opponents would have only had a 100 point lead. My alliance members would still be motivated to battle as hard as possible. Even at the end now, we would only be losing by 300 points, which is a realistic reflection of the power difference between us. But, if they had a couple of members who didn’t participate or had poor results because of tactical mistakes or crummy boards, the war would likely become a nail biter.
My mates aren’t disenchanted about AW from this, but they certainly had more fun winning by 6 points in the final two minutes two wars ago. A handicapping system offers all alliances a chance for such a win in every war.