At the start of each battle, this Hero gets +50% increase for any healing received for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Special Skill: Angry Boar
Boosts health of allies by 400 HP. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
The caster gets +45% attack, and a further 20% increase every time they or any of their allies are hit during 3 turns. When the effect ends, the caster deals 170 damage on all enemies. Each hit on the caster or their allies during the duration increases the damage by 12 to maximum of 314 damage.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
Note: An updated all-in-one graphic will be uploaded when available
Changes from Beta
There appear to be no changes to Gullinbursti from the last-seen Beta stats, skill, and design.
Balance Changes
August 2020
Balance Changes
August 2020
Go to this thread for more info about emblem & troop effects
What do you think of Gullinbursti?
This thread is for thoughts and discussion on Gullinbursti.
Based on preferences Forum members have expressed, please try to stick mainly to Gullinbursti and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Gullinbursti worth summoning for?
Would you use Gullinbursti on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Gullinbursti?
What heroes would you take when facing Gullinbursti as an opponent?
Would you give Gullinbursti Druid Emblems? Which Talent Grid path will you choose?
What do you think of Gullinburstiâs special?
What do you think of Gullinburstiâs character design?
If you Summoned Gullinbursti and would like to post your results, please include some thoughts on why you Summoned Gullinbursti and whether/how you plan to make use of Gullinbursti.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Gullinbursti when posting Summon Results. In addition to opinions about Gullinbursti, you are also encouraged to include how many Summons it took before receiving Gullinbursti (or how many Summons youâve done without receiving Gullinbursti), so other players are presented with realistic experiences of the rarity of Season 3 Heroes.
Avoiding Overspending & Heartache
Or: How many summons are needed to get a Valhalla Rare Hero?
Itâs important to remember that Season 3 Valhalla Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Season 3 Hero.
On average, in a 10-pull, you have a 13.7% chance of summoning Gullinbursti.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
36 times out of 100, youâll get Gullinbursti by pull 30
59 times out of 100, youâll get Gullinbursti by pull 60
95 times out of 100, youâll get Gullinbursti by pull 203
99 times out of 100, youâll get Gullinbursti by pull 314
Putting that in Perspective
64 out of every 100 people wonât get Gullinbursti by the 30th pull
If 1 Million players each summoned 30 times, 640,000 of those players wouldnât get Gullinbursti
5 out of every 100 people wonât get Gullinbursti by the 203rd pull
If 1 Million players each summoned 203 times, 50,000 of those players wouldnât get Gullinbursti
More Insights & Reading
I highly recommend reading these threads for more information and context on summoning odds:
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Okay, I am a little bit confused about the second part because: I assume it will deal max of the +164-284% damage which requires 12 hit (1210%). Now with the first part it will be 45+1220=285% attack increase. Raw dmg output: 603 pts * 285% * 284%=4880 dmg PER enemy, higher than Lianna
I think Iâve got what you are trying to say, though Iâm not sure about the calcs but I assume that as the text says âwhen the effect endsâ that means that the attack buff will have ended before he fires the damage so it will be a standard 164% - 284% of damage?
By description, he looks to be what Guardian Owl should have been.
Healing all allies and silently crafting a nuclear attack that is devastating at its full potential.
Except he does not rely on dead allies (actually, the more living the better) and he doesnât care for his low base attack - it gets better with the buff, and does not impact his survivability.
Seems like a fun hero. Rush attack on 4 star tourneys he will be insane (on offense, on defense I am afraid itâs too easy to counter him with a dispell). Especially if you keep two copies of him - oh my.
I didnât get him sadly, but if I did, heâd be on his way to eat those orbs.
I got him and Iâm very happy to have him. I pulled Heimdall but I never had the mats to max him. But even at 3.70 heâs incredibly powerful. I think people will be really impressed by the extra health healing when they see what it can do. Also from playing around with him: if you fire Gullenbursti a second time when his effect is still active, he never deals damage from the first time.
Also FYI you can use him to roll into the boss wave of any level etc. with double hit points for your entire team which makes it very hard to lose.
In theory he is squishy, Iâm not sure though his HP is little bit high.
Should be like Gadeirus/Buddy⌠or minimum like Hu Tao stat.
Let see if he is solid. I would try after maxed.
EDIT:
I think he is great if enemy full of DoT instead of direct damage.
I was testing him a bit and the boost to the hp is really huge.
You can emblem him into def and hp to make sure he fires . He drawback is the slow speed .
The heroes were all at early levels of first ascension