Hello everyone, this is my first post here, but I’ve been reading the forum for a while. I have some thoughts and observations about the game and elements which could be improved to make it more user friendly.
Zombies, zombies everywhere There is a lot of dead accounts in the game with months of no activity (with outdated game version too I surmise) and yet they are still ranked in global ranking. I think there should be a mechanism to strip of cups of these zombies after certain amount of time to make it real.
After filling Titan Chest 19 times (95 titans killed in alliances) I clearly don’t understand why it is even here. It takes week or so to fill it and it does not give any 3* and 4* mats. Clearly, for players sake it should be removed, this kind of loot only iritates people.
There is no RNG involved in live-generation of tiles (in raids, on map levels etc.). The whole board (7x1000 or so matrix) is generated upfront. So the boards are good, mediocre or bad from the start and there is nothing you can do about it. It is easy to spot. After starting a combo just put your finger on enemy and check if he dies. Once I tapped one, lets call her full-health Onatel and to my suprise she had 0 HP, but it took about 11 more combos to take her out - but the game knew that instantly when I matched the first 3 tiles. The only thing is, we don’t see beyond 7x5 matrix and the game does and it calculates really fast.
This is only a speculation but I’m leaning to a theory that for simplicity summons too are not a live RNG stuff and every player has its own ‘storyline’ with predefined (RNG generated) queue of heroes to draw, i.e. with HOTM on draws #23 and #30.
Someone could just say - just watch, there are odds 1.5%, 25% and… Y’all should know that the odds are there because it’s the law. And odds my friends can be easily manipulated (and this is not a speculation) on the fly on the server side. I can only bring to your attention the example of Angry Birds 2 which I was playing for almost two years. On the day preceding start of a new hat event (unanounced - that’s important) the odds of getting pig (normally 25%, 1 in 4 cards) were manipulated. You could ask how? Because it didn’t matter which one of four cards you chose, it was decided beforehand what you will get - a pig or a prize. Thanks to that, every single time I was able to predict the start of a new event one day before.
And as for my E&P storyline so far, I am on a dead end of the Bell Curve.
Out of approximately 70 draws I get so far:
- one 5* - 1.4%
- eight 4* - 11.5% (two times lower than advertised)
Theoretically, a ‘storyline’ can be a subject of change depending of your current ‘play-style’ (F2P, C2P or P2W). So, after buying VIP pass for the last 3 months I will investigate that by becoming strictly F2P.
- Weekly Raid Tournament matchings are not optimistic and fair. Remember last week 3* Bloody Battle? I’m beginner but I have a pretty decent unembled 3* teams which let me get into first 1% after two days while fighting max +150 TP teams. But this apparently came with the price. On the third day four out of five teams E&P served me were fully emblemed +20 teams, so I became a war meat and fallen out to top 25% by Saturday.
If this was not enough. Remember this week 3* Buff Raid Tournament, the one it is happening right now? Just after first perfect day, today I was served with three teams with at least 80 emblems on it (16+ emblems on a hero on average). So I became war meat once again.
In conclusion, no matter how much skill you have, you will become a war meat if you don’t have fully emblemed teams. That is why I’m not signing for the next tournaments. The prizes are not worth my time with that kind of matchmaking. It has to be fixed so the raid tournaments become new players friendly. Old players with higher TP already have advantage in tournaments, because they earn more points per single victory.
And as you probably suspect, the first team that have attacked me yesterday - fully emblemed 3* squad. When, as I said before, I have no emblems on my 3*. So, no comment.
- Another big problem is timeline inequity of Challenge Events, namely prizes. In previous 10-level format old players by winning Epic tier stashed Compasses, now with new formula they are stashing Gloves. I have joined recently and I’m able to get only gloves. In my oppinion 3* mats for finishing Epic tier should alternate between Compass and Gloves. The best would be having Gloves for Rare and Compass for Epic.
If not, the vicious circle starts 1) No gloves/compass -> 2) no 4* ascension -> 3) no chance of finishing Legendary tier. For the … sake, after three years SG should be more opened on new players, cause old ones will just stop paying at some point.
That is all folks