šŸ™ Greel ā€“ 3* Dark / Purple from Abyss Hunters

You were on the right track. Seemingly the cat is out of the bagā€¦ But greel is a key component to just slicing through the hordes.

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Sorry, I am new to game and I am very confused by the description on the card and the explanation here. If it was a single hit, why wouldnā€™t SG put it on one line (e.g. Deals 210% damage to all enemies, 315% to enemies with less than 50% health remaining). The way they put it as 2 bullet points really makes it seem like it is 2 hitsā€¦210 to everyone, period, stop. Then 315 to enemies with less than 50% health.

And why would you have to target an enemy with less than 50%? It doesnā€™t mention anything about targeting.

I am not trying to be rude or anything. I am just very confused by some of these skills descriptions and this interpretation seems different to me than what is on the card. You added the ā€œIFā€ and if SG intended that, why wouldnā€™t they include it???

Can anyone confirm if this is indeed how Greelā€™s skill works? Like I said, I am still new and I am trying to decide on a Barbarian class to level between Greel and Rufus. Thanks for any help!

EDIT: Since it was mentioned to ā€œThink Ursenaā€ I went and checked out her card and that description clearly includes the ā€œifā€ clause. It really seems like Greel behaves differently, but I admit I could very well be mistaken

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Personally, I always understood it as ā€œ210% to everyoneā€ OR ā€œ315% if the target has less than 50% healthā€. So it will do 210% to ALL enemies or 315% to ALL enemies, not a combination or both.

This is what I donā€™t get. They donā€™t mention anything about the target. The way this particular card reads it seems like it is either a) 2 hits, or b) 1 hit that is different depending on enemy HP (i.e. 210% to enemies with over 50% health, 315% to enemies with under 50%)

Iā€™m so very confused lol. But I do thank you for your reply

I just tested it on Season 4 Stage 10.
The first wave, I attacked the mob with them all having FULL health, he did about 440 average damage, so that would be about 210%. On the second wave of mobs, I used Maā€™at to instantly take more than half health from all enemies, and it also gave them a defense down. I then fired Greel, he did about 950 average damage to ALL enemies.

So we can conclude from this, itā€™s EITHER 210% damage with MORE than 50% health to ALL enemiesā€¦ OR 315% damage to ALL enemies if the target has LESS than 50% health.

Hope that helps.

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He does one hit and lower health heros receive more damage. Damage is individual per enemy.

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It def helps, thanks! It eliminates the idea that it could be two hits. So, we know it is just one hit, but I donā€™t agree with your conclusion since all enemies were under 50%. The way to test it is if the enemies are a mix of over and under 50% to see if different damage amount based on individual HP

I suppose I could test him unleveled on an early season 1 stage to see. I didnā€™t think of doing that until you mentioned your test, so thanks!

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thank you. this makes sense to me. very much appreciated!

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So yes, itā€™s correct what is said above (not my post).
This time I tried it with 2 below 50% and 2 full health. Those with lower than 50% received 700 damage, those with full health received less than 500 each.

I did it twice, one time I selected the one with less than 50% health, the other time I selected and targeted the one with full health, itā€™s the same result both times regardless of which one you target.

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Awesome! That was so nice of you to test it out like that. Thank you!!!

Nice to have some clarity on it. Although I was secretly wishing it was 2 hits lol. That would make my decision between Greel and Rufus much easier. I like Greel, but not thrilled about him being very slow. I will prob level both eventually, but I only have enough emblems to do one right now and as a new player I have many different needs. So, I will likely do one now and the other will have to wait a while.

Maybe I should have said something like Cristobal. But in reading Greelā€™s card again, it seems that it will deal 375% if any of the enemies have low health. Seems like the gameā€™s AI will do the mental work for us.

In comparison to Ursena, you would have to lock on to the target. You can still lock on to the target even though the damage goes to all. If the flank has low health but we donā€™t specify it as the ā€œtargetā€, it will probably get the lower damage instead of the kill shot.

I add something, as I have Greel and I use him often.
Look at these screens.

Wolves from left to right.

  1. Def 233, HP 467/467
  2. Def 238, HP 467/476
  3. Def 224, HP 143/448

All wolves have similar defense, third wolf has less than half HP

And now Greelā€™s turn. Look at damage.

I hope that now everything is clear.

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Yes, thanks for the screenshots!

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I just pulled Greel. Is he still relevant if I already got two LB Treevils ? Two Treevils do less damage than Treevil/Greel combo but the damage is still substantial.

Greel can be used in conjunction with kalo to clear monster island, with ease. Definitely worth doing and having at 8/8 on his specialā€¦ You donā€™t even have to finish him, the special is that good.

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Why Kalo and Greel @2puttshaqur ? I donā€™t think Kalo would do enough damage to get the enemies below 50%

Greel dies. Kalo gets 20% mana for every monster killed. Kills 5, he fires again

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Kinda. You need to kill off greel Xnolphod, costume yunan or another mana producer, and mix in a defense down or elemental defense down. Then for them in sequence and greelā€™s special loads kalo so he just kills in one swipe every wave of the hoard.

There are a bunch of ways to get thereā€¦ Maybe even ahhotep to get his bonusā€¦ Sergei for elemental def down (nopeā€¦ My brain wasnā€™t thinkingā€¦ Green el def downā€¦ Butā€¦ It should be on all, splash might not hit some of the perps). Butā€¦ You want the right recipe because you donā€™t want ahhotep killing the target then kalo gets less mana.

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That doesnā€™t seem quite right. Based on the example screenshots above, each enemyā€™s damage is calculated independently. Doesnā€™t matter whom you lock on to. Enemies with health below 50% get the higher damage %, enemies with health above 50% get the lower damage %

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