Greed. How to lose 120 paying clients because summons & loot is gambling with zero reward

No payment for accepted ideas.

The only people that are ok with the payout odds, are the ones that keep gambling. And theyre the ones that come back here and complain about what they got.

How else can you get useful heroes without gambling… Ie gem deals saving and grinding atlantis season 2… 3tc 20s just spew out 3 stars and posibly between all of them 1 4 star a month… That’s a lot of time played with the feeling of being crapped on. I hope my luck changes or they come up with somethimg that fixes the broken machine… But as most have said, hopeless.

OK, so you’ve made it pretty clear that you understand how RNG/gacha works, and that you don’t have a problem with a game having that aspect built into it. Your problem is that the drop rates are too low for most players, right?
So, here’s the thing. SG (and soon Zynga) are in the games business to make money. There’s an entire industry, which is years old at this point, dedicated to these sorts of games. By now, there’s enough experience on the developer side of the industry to know the best way to maximize profits. They seem to have determined that keeping drop rates low is the best way to get big spenders to spend big. That’s it. That’s the whole thing.
Maybe it’s a short-sighted strategy on their part. Maybe, if the drop rates were higher, they would retain a huge user base for years and years, and they would end up making a lot of money that way in the long run. But, maybe they make more money doing things the way they’re doing them (and over a short period of time, to boot!), than they would over a much longer period with higher drop rates and more players.
That’s why there’s always so much pushback when someone starts one of these threads. SG doesn’t care when they lose a group of alliances containing 120 people! They got whatever money they got out of them, and there are literally millions of others still playing, with more joining every day! Even if @4nton and his teammates’ experience and behavior is indicative of a larger group of people who aren’t speaking up (which they probably are), SG still won’t care! They’ve determined that the existing drop rates are optimal for profit. They’re not going to change them because of complaints on the forum. The only thing that will lead them to change is if they actually see a drop-off in revenue.
That being said, I saw a really good suggestion by @Tpenn in the Active Player Lounge section of this forum the other day, which I think has the potential to increase SG’s retention of F2P and C2P players, without affecting their bottom line at the same time. I’d suggest you check that out, and if you agree then be vocal about supporting that idea if/when the opportunity presents itself.

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Actually ive gotten more 5* from tc20 than summons.
Tc20 gave me; Richard, Horghall, Magni, and 2 isarnia.
X10 pulls gave me Onatel and Kadilen. Katy was my first 5*.

I have 2 tc20. Only did about 20 trainings in total.

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My question for OP is simply this. With all your data was the amount of 5 stars you pulled at, or around 2.5%? I dont need to see the data, just asking. Because if you pulled 5 five star heroes out of 200 pulls then that is right in line with the odds. Since the odds are clearly posted, and have been this way for quite some time, Im not really sure what can be done about this. I completely understand the frustration. But what I dont understand is the sudden uproar with the model that has always been fundamentally the same.

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So you guys had bad luck and quit?

Players do this daily. Why do you find this thread worthy?
What are you hoping to gain?

Bad summons happen to everyone, search summons in this forum and see for yourself.

Players gamble for entertainment(though they have the option to play for free). Dev’s biggest job is to make money off that gamble. Don’t like to lose? Don’t gamble, but dont call the casino to blame them for your decisions.

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From player compilated data it seems tc20 actually has better drop rate percentages for 5* than summons. Think they came to the conclusion of 5%

Which makes sense since there is a ceiling on how many tc20 trainings a player can do per month(unless they spend gems to skip the trainings of course)

But no ceiling on portal summoning. If portal summoning had tc20 odds then the game would be broken in my opinion.

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Hoping to gain that people will quit accepting the cruddy odds and the devs allow the player base to be happier.

I just came here to see how long until someone posted the gacha thread.
Was starting to have withdrawals, I need my fix of seeing it fifteen to sixteen times a day.

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@gregschen I’m pretty sure Active Player Lounge is accessible by invite only, so most of the people on the forum aren’t going to be able to see it.

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That’s funny, I was totally going through withdrawals because we didn’t have a recent thread about how bad the drop odds sucked. Looks like we both got our fix!

It is fair to say this topic has been debated a lot.

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Playing F2P is the least stressful. You pretty much get the needed amount of ascension mats you need for the heros you get from tc20 or tokens. The only trouble I have run into is with 4star troops, but I’ve been rather unlucky. Went on a stretch of 0/45 on my troop tokens.

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The odds are supposed to be cruddy. Players still get heros at a decent rate even with cruddy odds. They’re just never satisfied without getting exactly what they want.

If players could spend x amount for exactly what they want, would break the game.

Problem is the players themselves are the ones pressuring themselves to do more pulls to try to get certain heros when SG has made it pretty clear that every hero will return.

Lack of patience and impulsive spending is something players have a problem with and when they can’t self govern their own actions, they have to find someone else to blame.

Are the odds great? No. But considering i still see people pulling multiple 5* in 1 10x pull or 30x pull, i can see where increasing the odds could do more harm than good.

Game was designed to be a slow grind, players have tried to make that slow grind am arms race. So of course SG has been flooding the game with new heros due to high demands.

If players would cap themselves at x amount of summons no matter what they get, there would be less complaints.

Players will get 5*. Just not always the 5* they’re drooling over. And it could be today, tomorrow, or 6 months from now.

If summons had better odds and more and more players could summon more of the heros they want when they want, it would be a shortlived fulfillment but in the long term they would either get bored or just up their spending as SG would be expected to roll out more and more heros since more and more players are summoning every new release in 1 weekend.

Sucks to say it but RNG is one of the best balancing tools in this game. Balances supply and demand. Balances new vs veteran players. Balances hero variety amongst players. I’ve seen decent sized spenders go months without a certain hero they want and do just fine.

Increasing the odds would just increase demands. Literally every other change in the game has proven that.

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Standard 1.01 cheer leader response,
"Go play something else "
How original.

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This guy had a much funnier and more subtle way of commenting on this issue. I bet he’d let you steal some of his material to make your response a bit stronger:

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After reading @Rigs’ post, I feel that this thread (and all other threads like it) would be fully complete if we just add a pinch of @Brobb

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You are really asking for it, aren’t you? :rofl:

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It’s like summoning an Aeon in FFX but better

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So play a different game, gg. Why would you voluntarily play a “demoralizing game?” seriously go find something else to do and stop complaining. This isn’t a constructive feedback post. It’s just a whine fest. It’s a free to play, pay to win game, aka gambling. Like it or don’t. Complaining will never change a damn thing, it’s the very nature of the game.

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Maybe an analogy with less salty language would be better…

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