Hypothesis: color stacking with fast heroes is, by far, the most effective way to win a raid.
Example: I go to war against a 4.2k TP team. I bring a 3:2 stack to the match, but I’m still short 300 team points compared to the enemy. I make up for the difference by bringing fast-action hitters, and stacking against the tank. By round 5, with moderate luck, I’ve taken out the tank. Now, if my heroes are “average/slow” speed, I’ll be subject to enemy specials before I can fire mine off. However, if my heroes are “fast” speed, I can pop off the threats and not let them run specials on me.
Ergo: It’s not worthwhile to ascend slow/average heroes by late game, unless they are tanks, or they are mana-control heroes. Otherwise I just can’t see it. Frida is a fancy HotM with lots of cool secondary effects. And yet Magni is more effective in raids because he’s fast. Likewise, Colen is a scary little 4-star, but I’d take Scarlett over him any day for war, because Colen dies before his special pops.
Anybody disagree? Anybody think this will change? A level 22 troop turns an ‘average’ hero into a ‘fast’ hero, so there’s that, at least. But when I consider which 5-stars to elevate, there’s just no way I can pick anything but a ‘fast’ hero in good faith.
Curious if others agree or disagree.