I do war attack against a team that has Hulda tank and Elena costume flank. Enemy Hulda fire 3 times and Elena costume fire once. So, there are 3 layers of Hulda minion on all enemy and 155% counter attack on 3 enemy. All my hero are about 70-80% Hp left since my tile mainly hit Hulda tank. I use my Gormek costume to kill all Hulda’s minion and heal. It turn out that Gormek costume receive some damage and down to about 50% Hp because of the counter attack instead of full heal. Then he die in few turn after that and I lose.
In that battle, my Gormek costume heal to full and then receive the damage from counter attack after heal.
It might seem to be nothing wrong. However, if you look at Gormek costume skill description
The description say that he do 180% damage before heal. That mean he should heal after do damage and after receive damage from the counter attack. So, from the description, since 15 minion is like full heal, my Gormek costume should get full hp and survive.
maybe its a bug. Gormek C destroy 15minion would heal 1200hp for all allies, in your match, he deals 180% dame to 3 counteratk 155% so he takes about 900 dmg. according his skill he properly get 300hp but not his hp down from 7-80% to 50%, what a joke
so C gormek heal first then took damage later, pretty suck. In another case like DOT like burn dame, it will deal dmg first then heal, heros with low health are healing each turn should die immidiately :((
Yes. In this case, it should be the second one like Ametrine who will dispell taunt before deal damage.
Yes, I did keep tracking every case like these for a year. I found only about 70-80% of all. Other 20-30% were unlikely situation. I give to try to find those other 20-30%.
It is like this
Special Skill → Tile/Slash → Minion & Fiend → Buff and Ailment → S4 Gem
Passives and Family Effects are unknown sure for me. There are many different Passives and Family Effects.
Yes, if it work as the description say, I think I will win that attack. My C Gormek get slashed to death before he can fire again and eat another multi-layer Hulda minion. Also, I win all other 5 war attack and lose only that one.
Anyway, my alliance do win the war by about 500 score .
It depend on which is applied first. If you get “burn” before “heal over turn”, “burn” will do damage first. And vice versa.
I tried to replicate counterattack+minions situation with my Gobbler.
I don’t know if it works the same or not, please check a video.
Edit:
When I watched it at x0,2 speed I see that first green numbers from healing appear, then damage from counterattack. You can see that first Gobbler’s HP went from 700 to 1200 and then to 600.
So the order is: destroy minions - deal damage - heal allies - dmg from counterattack.
Is it working as intended? No idea…
I think that they should change bulletpoints of Gobbler’s and Gormek’s specials from:
Destroys all minions from all enemies.
Deals 170% damage to all enemies.
All allies recover 80 HP for each destroyed minion.
to:
Destroys all minions from all enemies.
All allies recover 80 HP for each destroyed minion.
At 4.722 second & 4.723 second. It look like all effect in your Gobbler skill work in the same time. Remove minion, do damage (See enemy Buddy Hp bar) and heal. All in same time.
Maybe, but it is important here that when he had 700 HP first he healed to 1200 and then got damage and had 600 HP.
If he first killed minions, then dealt damage and took damage from counterattack, he could die. But thanks to his healing in the middle of all of this, he survived.
But what if the counterattack kills Gormek, and he doesnt get the heal? Where if he got the heal prior to the counterattack, he would still be alive for a chance to continue
OK, I understand what you meant. There are two scenarios in which healing first is better or taking damage first is better. So we can’t rearrange their specials so that always they will be helping our heroes to survive.
Anyway, it was nice to analyze heroes and their specials with you again!