Gilligan – 5* Holy / Yellow - March 2023 HOTM (Hero of the Month) -- Initial Release

Imagine a zulag tank… harmless but keeps feeding him and meanwhile you charge up everyone else too

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I’m looking and can’t find it anywhere. How much is “a small amount of mana”? From what I remember, it’s 0.5 brick, but I’m not sure. With this card it matters a bit :slight_smile:

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Gtimble deacribes each minion removed as a small mana gain. With 10 minions he fully recharges himself (9 tiles). So that should be a pretty close approximation…

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Can status effect buffs come from:

  • special skills (i.e. attack up, defence up etc.)
  • passives (i.e. gorgoyle stoneskin)
  • families (i.e. slayer stacks, magic family stacks)
  • talents (i.e. paladin defence up, rouge dodge)
  • elemental links

?
Is the above correct?

Also what about new Alpha Aethers buffs? Will they count too?

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60% to bypass… Zagrog have 100% at average, and he gains mana from dodging…

Also WTF is this elemental link?

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So has anyone tested how much mana exactly he gets if for example the entire enemy team has dodge? (5 buffs)

Maybe his passive overcomes his slowness…

Except for most HotMs, I can actually see what the situation is that the HotM might apply to. (Granted, Balur’s situation is probably “you really need that anti-fiend element link and he’s the only one you got all year with it” :raised_hand: which is…weak.)

An issue I’m seeing with Gilligan is that his situation is either (A) nonexistent (B) hilariously narrow or even (C) does not exist yet (maybe future heroes will spam out pseudo-“buffs” onto enemies which are functionally deleterious??).

As it is, taking advantage of Gilligan’s passive seems to require letting yourself get into a hole against enemy buffstacks, then, what, firing his Special into a heavily buffed enemy (if you want to maintain the passive benefit)?

Maybe for someone who summons often enough that they virtually always get multiple copies of every HotM, it’s fine to just salt one copy away against the hypothetical chance of Gilligan filling some obscure niche at some point (and using the rest as SE points).

I… don’t.

I don’t get even one of most HotMs. I can’t really afford to spend my limited chances to gain a HotM on one who is so limited that his situation—if he does have one or ever gets one—may well never be meaningful for me, especially if going on a summoning hiatus now can increase the chances of me instead drawing a HotM next month I can actually use (VF sniper).

That’s what I’m looking at.

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Alpha Aethers will give buffs for 6 turns at the beginning of each battle and Gilligan should get mana every single turn - as long as they last. Maybe they designed him for this?
I won’t chase him for sure, but I will do a few summons here and there and I don’t mind getting him.

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I’ve seen many estimates, ranging from 0,3 to 0,8 tiles. But even if it is the low end, one buff on each enemy increases his speed to more than average.
Probably the best source of info is this:

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Potentially interesting but… would it actually help in practice?

Gilligan’s Special doesn’t appear devastating, especially when fired into the active buffs of enemies who were already better than Gilligan even before their 2LB.

If Gilligan was supposed to be designed to be a counter to OP pre-buffs, then maybe his Special should actually dispel those buffs? (Granted, that would leave Gilligan back at base Slow and meh, but at least the buff advantage would be wiped?)

I’m just saying, for someone with limited summoning capabilities, it feels like it could be a waste to maybe summon someone who may be almost sort of a half-baked counter to some future situation rather than to maybe summon someone else who is “boring” but practical. :man_shrugging:

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With the cards that are currently in defense, they need to be eliminated quickly. You can’t let them buff to gain mana for a character that won’t get anyone anyway. Compared to the January Hotm, this one looks pale. A very situational card that will work in very few cases. In my opinion, it will only be useful to those who have an excess of artifacts and nothing specific to do at this time. Can act defensively when attacked by a team that gives a lot of raises. Then it will fire faster and, with the help of the defense down, do some damage. It won’t be your first choice though. Hotm so-so. Fun fact. That’s my opinion.

I guess situationally ok, depends on how well the passive works. If I understand it well, against buff heavy teams he can be functionally average, maybe even faster than that in some cases. 300% to 3 at average is not great but also not laughable. The only problem is 60% bypass chance which makes him useful only if paired with a dispeller.
For most people - SE feeder, unless you have no yellow to work on …

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definitely not worth the materials for me.

his numbers are low especially for his speed and he doesn’t do anything new or unique to justify it.

average and fast speed heroes do better. too bad he has a great passive

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Cause it is the passive that “justifies” that he is as he is.
You want him to be a great hero without this passive and only then put this kind of passive on top of it.
Not that I think, that the concept behind this hero is useful in gameplay, but the hero with this kind of passive cannot be built in much different way and be balanced.

I like his art, but that´s about it :blush:

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300% its to low because he have bad basic atack, if you give emblems and lb you have only around 900 atack its very bad :disappointed:

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This one is a true slug for the dung heap. Senseless in every aspect of the game.

I do like my heroes to have a really good use… Raids/war… Or maybe towers/events… Not sure what Gilligan would be good for.

I didn’t gets the last guy… But i could see him being the psuedo healer on a poison friendly team.

Came here to say this. I’m kinda mad that they wasted good art on what appears to be such a bad hero, but…

I do kinda wonder about this. I remember thinking how much Grimble sucked when he was HotM because there were so few minion summoners. Maybe this is a hero designed with the 2LB future in mind. And I’m not sure he’s great, even then, but it seems like some heroes are test labs for new mechanics that then apply to better heroes.

Russula’s hiding mechanic where she attacks heroes who used special skills while it was active came back in a big way with one of the recent flood of new heroes… I forget which one. Russula’s is just “deal some piddly little damage to anyone who used a special while the hero was hiding”. Supposed to make you hesitate before firing a special, but the damage is negligible, so it doesn’t really work. But this new hero was like, “if an enemy uses their special skill while this hero is hiding, they get -34% defense, -34% attack, -24% mana generation, and all of the hero’s allies fart in their general direction” or something ridiculous like that.

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Lets hope someone will test it, wondering the same.

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