Oops, made this draft awhile ago, and idk if it’s still relevant, but…
If nerfs need to be made to these heroes, assuming more are coming…
(Which I’m not a fan of - especially post-release, when buffing heroes is much more ideal - but clearly it’s unavoidable now)
Then why don’t we consider [only] nerfing them defensively?!
Since that seems to be the main issue here…
As their offensive capabilities will be collateral damage [in the fall-out] of [said] nerfs if this is to continue…
& Since offense is really where the [true] enjoyment factor lies, for almost anyone who plays, with just about any hero…
Well then, that would royally blow
(Think back to Telluria/Vela… but on an even more expensive, albeit less affecting, scale)
What I mean by that
So just like how there’s mechanics in place for Ratatoskr and Jott’s specific SS, why not do something similar in the cases of both Frigg and Odin? Where the tiles [defensively] don’t have as much of an impact as they do offensively. Where either:
- More tiles are required for maximum effect
- Damage/effects escalate in much smaller increments, or a diminishing % increase the more tiles in play
- The maximum effect is capped [earlier] (aka a lower number) for one, or both, of the effects
My Thoughts
As long as the hero [offensively] is unchanged, I say go ahead and do wtf you want with the hero defensively [for balance sake]. IDGAF about defense, but I do believe that Frigg and Odin deserve to stay at the top of their game [there], as players have expended quite a lot of resources with that single combination, and application, [in mind].
Ultimately, it’s just about finding a way for them to continue doing so without being as obnoxious about it as it seems some people [clearly] think they are [now].
Obviously, in another world...
I’d rather people take more time learning how to counter. That, and [more specific to this case] for the game to [finally] catch up by adding more tools [at the player’s disposal] for all seemingly “OP heroes”. Things such as buffs to older heroes and/or new hero counters released (especially in the 4* variety) to tackle said S3, event and ninja heroes. However, if a compromise must be made in order to restore “balance” - then the whole defense-specific thing seems to be the best, and most acceptable option, [left] on the table…
As really, isn’t that always the problem?! Heroes are way too overpowered defensively?! Therefore, shouldn’t we be focusing most of our attention there anyway?! (Common sense would tell you, so…)
Hey, maybe someone should take a second look at that whole concept… What could be changed? Let’s see…
(Kinda curious whether raid formations will aid [in that], or end up making matters worse…)
Or is this all too much to ask.. 🙄
Seems these days, asking for anything [besides nerfs] is too much to ask… so probably. They took the easy way out with Mitsuko too… sigh; the only real counter [we had] for Cobalt - obliterated. Seems the simplest answer, is now the only answer [in E&P’s case]… But that’s a rant for another post/thread .