After the Third Raid Tournament, SGG made additional changes to matchmaking for the Fourth Raid Tournament:
30 Apr
- Improvements to matchmaking to more evenly distribute attacks among all players.
- The difficulty of the opponents reduced slightly in the beginning of tournaments.
- The difficulty of the teams that the player’s defense team faces is based on the defense team instead of the five best heroes in their roster.
- Fixed a bug where last week’s leaderboard showed wrong values when a new tournament had started.
Click for log of previous changes
9 Apr
Maintenance break is over and Raid Tournaments are back!
Improvements and changes:
- The difficulty of enemies that the players face at the beginning of the Tournament is now determined by the 5 best heroes in their roster (within the rarity and element limits of the current tournament).
- Improvements to matchmaking to more evenly distribute attacks among all players.
- The amount of Difficulty Bonus is increased and has more emphasis on the performance of the opponents Tournament Defense Team.
- Fixed a bug where players could get loot that was not correct for their final loot tier.
- The amount of loot given from Raid Tournaments has been reduced for the meantime.
26 Mar
First Raid Tournament is starting soon!
- Raid Tournaments are special Raids that you can join each week.
- Raid Tournaments have 3 phases:
- Preparation Phase that lasts for 24 hours. During the preparation phase, you join the upcoming Tournament and prepare your defense team. You can only use defense teams that match the event rules.
- Battle Phase lasts for four days. The Battle Phase is divided into four Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules.
- Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to.
- Raid Tournaments have three Special Rules:
- Rush Attack: All Special Skills are Very Fast.
- Bloody Battle: Healing has no effect.
- Buff Booster: Each active buff gives +20% attack.
- Raid Tournaments can have limitations to Hero and Troop rarity and Elements.
- Raid Tournaments are scored based on four factors:
- Enemies killed: The number of enemies killed during your attack.
- Winning: Victorious attack will award extra points.
- Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks.
- Defense Team Grade: Your defense team will receive points at the end of each Battle Day based on their performance.
We have now scheduled the next Raid Tournament to start next week, on Tuesday, 23th of April, 2019.
As this is a brand new feature, we will be monitoring it and making further adjustments based on our findings and player feedback. Please make sure to read our previous response and follow our Raid Tournaments Change Log for all updates and improvements related to this feature.
Obviously matchmaking has been a source of significant issues in previous Raid Tournaments — but seems to be improving, albeit still in need of further work, judging by feedback on the Forum.
In particular, distribution of attacks across players has still appeared to be uneven.
With the Fourth Raid Tournament approaching, the question will be: does this new iteration work better now?
Share your observations and discuss below!
Related Topics
- 🏅 [Apr 30, 2019] 4th Raid Tournament! — 3* Rush Attack, All Elements
- 🏅 [Fourth Raid Tournament] Attack Tracking – How is Your Defense Doing?
- 🏅 [Fourth Raid Tournament] Final Results & Rewards – Share Yours & Discuss!
- Reduced Raid Tournament Loot During Work on Matchmaking [Developer Response in Post 334]