Well, dispell first to all at fast speed is very special. Can you name a few?
Still, I agree that fiends could be a bit stronger and a bit more minion hp and 20% dmg… I would go easy on her with buff, since she can affect game significantly. There are soo many dmg dealers currently in game of epic proportions
I agree that the damage in itself isn’t important for this hero. +50 to +100 more wouldn’t do that major difference and letting him take a position in the team.
They should improve another line of property. E.g. his fiends or changing attack down to something else.
Nope, at least not always. I tested against dodge now.
E.g. against the cat (Bastet), waited her to fire and then I fired. All heroes that that dodged, they were not dispelled from dodge or other buff they had.
I believe it is the same way for all heroes with dispell.
Yes you are correct. We are at the mercy of the dodge percentage muhahaha.
What I mean is it gives an opportunity to dispel dodge, doesnt mean it’s a great opportunity but better than having no opportunity.
Sword path bcoz her starting defence is good… it will improve as there are mandatory shields on the way….
sword path will improve her Attack…. which is what got nerfed with that damage % reduction from the beta numbers…
What other hero has priority dispel ALL at fast speed? I can only think of Zeline, but she dispels last, so Fortuna is unique in this regard (as she should be for an extremely rare special hero).
Yes she was significantly nerfed from beta, but that doesn’t mean she’s become useless. She would be an amazing utility hero as part of a 4-1, 3-1-1, or even 3-2 stack. I feel like people here severely underestimate just how crippling a -36% attack debuff is to the defenders, it basically turns Zhang Fei into Chao just to put that into context.
What she does do she does really well, and that is keep your entire team alive when the opening board sucks and you can’t get your main stack rolling. If you can match 8 or 7 blue tiles, you’ve just bought yourself at least 4-5 more rounds of tile play, assuming no dodge/evade or healing business.
If I pulled her, she’d probably replace Tethys and fit really well in my rainbow raid team, and I can go for pure damage in the other 3 colors since priority dispel means I no longer need to worry about taunters.
You’re right in that she’s probably not the most suited for defense in her current form, but she will absolutely make you cry in any bloody battle tourney, especially one without greens. And to say that she has minimal utility is just plain wrong.
See my answer above. If you look at each line of her special in isolation, yes I’d tend to agree. But when taken together and in context, I think she’s a must have as part of a 4-1 or even 3-1-1 stack. In fact the more you stack, the more important she becomes.
I completely agree, thank you for some voice of reason in this sea of insanity.
I like to compare Fortuna with Hypnos who is another priority dispeller who can fire his second charge in 9 tiles (functionally fast)? Hypnos does 200% more damage (320% vs 120%) and creates enemy buff prevention as opposed to Fortuna’s fiends that cripple enemy attack. Which is more useful is probably subjective, but I would take Hypnos if I had to choose.
Another comparison is Louhi, who is average speed instead of fast but does 130% more damage (250% vs 120%) and cripples defense instead of attack. I do find DD more useful so I’d probably also go Louhi, particularly if I have the right troop to make Louhi fire after 3 tile matches.
Just my personal opinions, I don’t have Fortuna but just sharing my analysis based on the priority dispellers that I do have
I wouldn’t worry about it. SG will quickly boost heroes that should be cash cows while they take forever to nerf (if they even nerf) overpowered heroes. I’m sure Fortuna will see a nice buff in the near future so anyone who has her should probably level her.
Fair comparison, but I’d counter that Hypnos has diminished value against a team of pure hitters, whereas Fortuna will save your rear with that -36% attack.
The comparison to Louhi is a bit off the mark, since Louhi is meant to be used in a stack to soften enemy heroes and set you up for kill shots. Fortuna OTOH is a standalone hero that buys you time when the starting board is really bad, and enemy snipers firing at you is an inevitability before you can get your main stack rolling.