Fixing raid rewards

Today there is close to zero benefit having high trophies. And thus no incentive to raise defensive heroes at all. Motivating users is key. Raid tier rewards are so close that it really does not matter. My suggestion is to add some noticable loot to diamond, maybe limit break materials, or emblems, or something. It should be trivial to implement.

Je suis d’accord avec toi c’est devenu nul par rapport à nos attentes

I agree 100%! Alot of things in this game seem pointless to be honest. I wish SG would implement real money as rewards for some accomplishments, in the future.

Tout à fait d’accord c’est nul :v: