Hi everyone! I hope you all having a good time!
I know there are some posts and debates out there about how Norns special skill works. It has been confusing for many of us at first. But as the players start to face her in the raids, it appears the second effect of her special skill (changing elemental weakness <-> strongness) does nothing in defense.
I checked it by playing the map stages with Norns as enemies and bosses, and surprisingly it was true! For instance, Norns were hitting my purple and green heroes with her special, and my purple tiles on the board were still strong against yellow enemies and my green tiles were still strong against blue ones!
I don’t think this is what the E&P designers intended to do. It appears to be more of a bug or simple mistake in coding and design. As much as I know about the goals and policy of Empires and Puzzles developers/designers, the intention of introducing new heroes has always been to bring more diversity to the game to make the game more attractive not only to the new players but also to the old ones. In this case, I think the second effect of Norns special skill (which is the one that differentiates her from other heroes and supposed to bring more diversity to the game) becomes meaningless!
If her inverting elemental weakness capability doesn’t work the way intended, Norns is nothing but a simple hitter (which we have a lot of them in the game). As one of the members of the forum said, without her second special skill she is nothing but another Thorne. She just hits the enemy and does nothing more than just what Thorne does (Thorne even hits harder).
I’m not saying her special skill should affect the opponent heroes offensive special skills because in that case, she might become an overpowered hero. But I think her special should affect the tile damage and weakens the tiles against the enemies that they were strong against before. (At least that is something comes to your mind when you read her hero card first).